ABSTRACT
We introduce a technique to detect simple gestures of "surfing" (moving a hand horizontally) on a standard keyboard by analyzing recorded sounds in real-time with a microphone attached close to the keyboard. This technique allows the user to maintain a focus on the screen while surfing on the keyboard. Since this technique uses a standard keyboard without any modification, the user can take full advantage of the input functionality and tactile quality of his favorite keyboard supplemented with our interface.
Supplemental Material
- }}Dietz, P. H., Eidelson, B., Westhues, J., and Bathiche, S. A practical pressure sensitive computer keyboard. In Proc. of UIST'09, ACM, NY, 2009, pp.55--58. Google ScholarDigital Library
- }}Block, F., Gellersen, H., and Villar, N. Touch-display keyboards: transforming keyboards into interactive surfaces. In Proc. of CHI'10, ACM, NY, 2010, pp.1145--1154. Google ScholarDigital Library
- }}FingerWorks: http://fingerworks.com.Google Scholar
- }}Harrison, C. and Hudson, S. E. 2008. Scratch input: creating large, inexpensive, unpowered and mobile finger input surfaces. In Proc. of UIST'08, ACM, NY, 2008, pp.205--208. Google ScholarDigital Library
- }}Ishii, H., Wisneski, C., Orbanes, J., Chun, B., and Para-diso, J. 1999. PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play. In Proc. of CHI'99, ACM, NY, 1999, pp.394--401. Google ScholarDigital Library
- }}Patel, S. N. and Abowd, G. D. 2007. Blui: low-cost localized blowable user interfaces. In Proc. of UIST'07, ACM, NY, 2007, pp.217--220. Google ScholarDigital Library
Index Terms
- Surfboard: keyboard with microphone as a low-cost interactive surface
Recommendations
Enabling tangible interaction on capacitive touch panels
UIST '10: Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technologyWe propose two approaches to sense tangible objects on capacitive touch screens, which are used in off-the-shelf multi-touch devices such as Apple iPad, iPhone, and 3M's multi-touch displays. We seek for the approaches that do not require modifications ...
Graspables revisited: multi-touch vs. tangible input for tabletop displays in acquisition and manipulation tasks
CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsWe present an experimental comparison of multi-touch and tangible user interfaces for basic interface actions. Twelve participants completed manipulation and acquisition tasks on an interactive surface in each of three conditions: tangible user ...
GestAKey: Touch Interaction on Individual Keycaps
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsConventionally, keys on a physical keyboard have only two states: "released'' and "pressed''. As such, various techniques, such as hotkeys, are designed to enhance the keyboard expressiveness. Realizing that user inevitably perform touch actions during ...
Comments