skip to main content
research-article

Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces

Published:04 May 2012Publication History
Skip Abstract Section

Abstract

Multi-user interfaces are said to provide “natural” interaction in supporting collaboration, compared to individual and noncolocated technologies. We identify three mechanisms accounting for the success of such interfaces: high awareness of others' actions and intentions, high control over the interface, and high availability of background information. We challenge the idea that interaction over such interfaces is necessarily “natural” and argue that everyday interaction involves constraints on awareness, control, and availability. These constraints help people interact more smoothly. We draw from social developmental psychology to characterize the design of multi-user interfaces in terms of how constraints on these mechanisms can be best used to promote collaboration. We use this framework of mechanisms and constraints to explain the successes and failures of existing designs, then apply it to three case studies of design, and finally derive from them a set of questions to consider when designing and analysing multi-user interfaces for collaboration.

References

  1. Akhtar, N. and Gernsbacher, M. 2008. On privileging the role of gaze in infant social cognition. Child Devel. Perspect. 2, 59--65.Google ScholarGoogle ScholarCross RefCross Ref
  2. Bachour, K., Kaplan, F., and Dillenbourg, P. 2008. Reflect: An interactive table for regulating face-to-face collaborative learning. In Times of Convergence. Technologies Across Learning Contexts, Lecture Notes in Computer Science, Springer, 39--48. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Benford, S., Bederson, B. B., Akesson, K., Bayon, V., Druin, A., Hansson, P., Hourcade, J. P., Ingram, R., Neale, H., O'Malley, C., Simsarian, K. T., Stanton, D., Sundblad, Y., and Taxen, G. 2000. Designing storytelling technologies to encourage collaboration between young children. In Proceedings of the Conference on Computer-Human Interaction (CHI'00). ACM Press, New York, 556--563. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Bird, J., Marshall, P., and Rogers, Y. 2009. Low-Fi skin vision: A case study in rapid prototyping a sensory substitution system. In Proceedings of the BCS-HCI'09 Conference on Human-Computer Interaction. 55--64. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Brereton, M. and McGarry, B. 2000. An observational study of how objects support engineering design thinking and communication: Implications for the design of tangible media. CHI Lett. 22, 17--224. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Butterworth, G. 2008. Joint visual attention in infancy. In Theories of Infant Development, G. Bremner and A. Slater, Eds., Blackwell Publishing Ltd, Malden, MA, 317--354.Google ScholarGoogle Scholar
  7. Cao, X., Lindley, S., Helmes, J., and Sellen, A. 2010. Telling the whole story: Anticipation, inspiration and reputation in a field deployment of TellTable. In Proceedings of the Conference on Computer Supported Cooperative Work (CSCW'10). ACM Press, New York, 251--260. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Cappelletti, A., Gelmini, G., Pianesi, F., Rossi, F., and Zancanaro, M. 2004. Enforcing cooperative storytelling: First studies. In Proceedings of the 4th IEEE International Conference on Advanced Learning Technologies (ICALT'04), 281--285. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Carpenter, C., Nagell, K., Tomasello, M., Butterworth, G., and Moore, C. 1998. Social cognition, joint attention, and communicative competence from 9 to 15 months of age. Monograph. Soc. Res. Child Devel. 63, 4.Google ScholarGoogle Scholar
  10. Carroll, J., Rosson, M., Convertino, G., and Ganoe, C. 2006. Activity awareness and teamwork in CSCW. Interact. Comput. 18, 1, 21--46. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Clark, H. H. and Brennan, S. E. 1991. Grounding in communication. In Perspectives on Socially Shared Cognition, L. B. Resnick, J. Levine, and S. D. Teasley Eds., APA Books, 127--149.Google ScholarGoogle Scholar
  12. Csikszentmihalyi, M. 2000. Beyond Boredom and Anxiety: Experiencing Flow in Work and Play. Jossey-Bass.Google ScholarGoogle Scholar
  13. di Micco, J. M., Hollenbach, K., Pandolfo, A., and Bender, W. 2007. The impact of increased awareness while face-to-face. Hum.-Comput. Interact. 22, 47--96. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Dietz, P. and Leigh, D. 2001. DiamondTouch: A multi-user touch technology. In Proceedings of the ACM Symposium on User Interface Software and Technology (UIST'01). ACM Press, New York, 219--226. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Easterbrook, S. 1996. Coordination breakdowns: How flexible is collaborative work? In CSCW: Requirements and Evaluation, P. Thomas. Ed., Springer, 91--106.Google ScholarGoogle Scholar
  16. Falcao, T. P. and Price, S. 2009. What have you done! The role of 'interference' in tangible environments for supporting collaborative learning. In Proceedings of the 9th International Conference on Computer Supported Collaborative Learning (CSCL'09). 325--334. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Farr, W., Yuill, N., and Hinske, S. 2010. The augmented knights castle and social interaction in children with autism. In Proceedings of the 9th International ACM SIGCHI Conference on Interaction Design and Children (IDC'10). Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Fernaeus, Y. and Tholander, J. 2006. Finding design qualities in a tangible programming space. In Proceedings of the Conference on Computer-Human Interaction (CHI'06), ACM Press, New York, 447--456. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Fitzmaurice, G., Ishii, H., and Buxton, W. 1995. Bricks: Laying the foundations for graspable user interfaces. In Proceedings of the Conference on Computer-Human Interaction (CHI'95). ACM Press, New York, 442--449. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Fjeld, M. 2002. Physical and virtual tools: Activity theory applied to the design of groupware. Comput. Supp. Coop. Work 11, 153--180. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Fleck, R., Rogers, Y., Yuill, N., Marshall, P., Carr, A., Rick, J., and Bonnett, V. 2009. Unpacking collaboration around the tabletop: Implications for collaborative learning. In Proceedings of the Interactive Tabletops and Surfaces Conference (ITS'09). 189--196. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Fleck, R., Yuill, N., and Rick, J. 2012. Co-Located sharing in a multi-device environment. http://www.sussex.ac.uk/psychology/chatlab/publications.html.Google ScholarGoogle Scholar
  23. Garrod, S. and Pickering, M. J. 2004. Why is conversation so easy? Trends Cogn. Sci. 8, 8--11.Google ScholarGoogle Scholar
  24. Gomez, J. 2010. The ontogeny of triadic cooperative interactions with humans in an infant gorilla. Interact. Studies 11, 353--379.Google ScholarGoogle ScholarCross RefCross Ref
  25. Gutwin, C. and Greenberg, S. 2002. A descriptive framework of workspace awareness for real-time groupware. Comput. Support. Coop. Work 11, 411--446. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Ha, V., Inkpen, K., Whalen, T., and Mandryk, R. 2006. Direct intentions: The effects of input devices on collaboration around a tabletop display. In Proceedings of the IEEE Tabletop Conference. 177--184. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Haigney, D. and Westerman, S. 2001. Mobile (cellular) use and driving: A critical review of research methodology. Ergonomics 44, 132--143.Google ScholarGoogle ScholarCross RefCross Ref
  28. Harris, A., Rick, J., Bonnett, V., Yuill, N., Fleck, R., Marshall, P., and Rogers, Y. 2009. Around the table: Are multiple-touch surfaces better than single-touch for children's collaborative interactions? In Proceedings of the Conference on Computer-Supported Collaborative Learning (CSCL'09). 335--344. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Heath, C. and Luff, P. 1992. Collaboration and control: Crisis management and multimedia technology in London underground line control rooms. Comput. Supp. Coop. Work 1, 69--94.Google ScholarGoogle ScholarCross RefCross Ref
  30. Hinske, S., Lampe, M., Yuill, N., Price, S., and Labngheinrich, M. 2009. Kingdom of the knights: Evaluation of a seamlessly augmented toy environment for playful learning. In Proceedings of the 8th International Conference on Interaction Design and Children. 202--205. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Holt, S. and Yuill, N. 2012. Facilitating classroom interaction and awareness of a partner in children with autism and typical development: Effects of a dual control computer paradigm. http://www.sussex.ac.uk/psychology/chatlab/publications.html.Google ScholarGoogle Scholar
  32. Hornecker, E. 2005. A design theme for tangible interaction: Embodied facilitation. In Proceedings of the European Conference on Computer Supported Cooperative Work (ECSCW'05). 23--43. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Hornecker, E. and Buur, J. 2006. Getting a grip on tangible interaction: A framework on physical space and social interaction. In Proceedings of the Conference on Computer-Human Interaction (CHI'06). ACM Press, New York, 437--446. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Hornecker, E., Marshall, P., Dalton, N., and Rogers, Y. 2008. Collaboration and interference: Awareness with mice or touch input. In Proceedings of the Conference on Computer Supported Cooperative Work (CSCW'08). ACM Press, New York, 67--176. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Huang, E. and Mynatt, E. 2003. Semi-Public displays for small, co-located groups. Comput.-Hum. Interact. Lett. 5, 49--56. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Jorda, S. 2003. Sonigraphical instruments: From FMOL to the reacTable. In Proceedings of the 3rd Conference on New Interfaces for Musical Expression (NIME'03). Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Karahalios, K. and Bergstrom, T. 2006. Visualizing audio in group table conversation. In Proceedings of the IEEE TableTop Conference. 131--134. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Kerawalla, L., Pearce, D., Yuill, N., Luckin, R., and Harris, A. 2008. “I'm keeping those there, are you?” The role of a new user interface paradigm -- Separate Control of Shared Space (SCOSS) -- in the collaborative decision-making process. Comput. Educ. 50, 193--206. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Kharuffa, A. S., Olivier, P., and Leat, D. 2009. Digital mysteries: Designing for learning at the tabletop. Tech. rep. CS-TR-1171, Computer Science Department, Newcastle University.Google ScholarGoogle Scholar
  40. Kidd, E. and Holler, J. 2009. Children's use of gesture to resolve lexical ambiguity. Devel. Sci. 12, 6, 903--913.Google ScholarGoogle ScholarCross RefCross Ref
  41. Kim, T., Chang, A., Holland, L., and Pentland, A. 2008. Meeting mediator: Enhancing group collaboration and leadership with sociometric feedback. http://hd.media.mit.edu/tech-reports/TR-621.pdfGoogle ScholarGoogle Scholar
  42. Kozima, H. 2010. Eye contact and joint attention. http://www.myu.ac.jp/∼xkozima/carebots/index-eng.htmlGoogle ScholarGoogle Scholar
  43. Mansor, E., de Angeli, A., and de Bruijn, O. 2009. The fantasy table. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC'08). 70--79. Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. Marshall, P., Morris, R., Rogers, Y., Kreitmayer, S., and Davies, M. 2011. Rethinking 'multi-user': An in-the-wild study of how groups approach a walk-up-and-use tabletop interface. In Proceedings of the Conference on Computer-Human Interaction (CHI'11). ACM Press, New York, 3033--3042. Google ScholarGoogle ScholarDigital LibraryDigital Library
  45. Matsuda, M., Matsushita, M., Yamada, T., and Namemura, T. 2006. Behavioral analysis of asymmetric information sharing on Lumisight table. In Proceedings of the 1st IEEE International TableTop Conference. Google ScholarGoogle ScholarDigital LibraryDigital Library
  46. Mischel, H. and Mischel, W. 1983. The development of children's knowledge of self-control strategies. Child Devel. 54, 603--619.Google ScholarGoogle ScholarCross RefCross Ref
  47. Moll, H., Carpenter, M., and Tomasello, M. 2007. Fourteen-Month-Olds know what others experience only in joint engagement. Devel. Sci. 10, 826--835.Google ScholarGoogle ScholarCross RefCross Ref
  48. Mujde, P. and Teckan, A. 2009. The role of familiarity among group members in collaborative inhibition and social contagion. Social Psychol. 40, 3, 111--118.Google ScholarGoogle ScholarCross RefCross Ref
  49. Neary, K., Friedman, O., and Burnstein, C. 2009. Control of permission. Devel. Psychol. 45, 3, 873--876.Google ScholarGoogle ScholarCross RefCross Ref
  50. Norman, D. 2010. Natural user interfaces are not natural. Interact. 17, 3, 6--10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  51. Nummenmaa, L., Hyönä, J., and Hietanen, J. K. 2009. I'll walk this way: Eyes reveal the direction of locomotion and make passersby look and go the other way. Psychol. Sci. 20, 1454--1458.Google ScholarGoogle ScholarCross RefCross Ref
  52. Pearce, D., Kerawalla, L., Luckin, R., Yuill, N., and Harris, A. 2005. The task-sharing framework: A generic approach to scaffolding collaboration and meta-collaboration in educational software. In Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, C. Looi, D. Jonassen, and M. Ikeda, Eds., IOS Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. Piper, A. M., O'Brien, E., Morris, M. R., and Winograd, T. 2006. SIDES: A cooperative tabletop computer game for social skills development. In Proceedings of the Conference on Computer Supported Cooperative Work (CSCW'06). ACM Press, New York, 1--10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. Rick, J., Rogers, Y., Haig, C., and Yuill, N. 2009. Learning by doing with shareable interfaces. Childr. Youth Envir. 19, 1, 321--342.Google ScholarGoogle Scholar
  55. Rogers, Y., Lim, K., and Hazlewood, W. R. 2006. Extending tabletops to support flexible collaborative interactions. In Proceedings of the Tabletop Conference. 71--78. Google ScholarGoogle ScholarDigital LibraryDigital Library
  56. Rogers, Y., Lim, Y., Hazlewood, W., and Marshall, P. 2009. Equal opportunities: Do shareable interfaces promote more group participation than single user displays? Hum.-Comput. Interact. 24, 2, 79--116.Google ScholarGoogle Scholar
  57. Rogers, Y. and Lindley, S. 2004. Collaborating around vertical and horizontal large interactive displays: Which way is best? Interact. Comput. 16, 1133--1152.Google ScholarGoogle ScholarCross RefCross Ref
  58. Rogers, Y. and Rodden, T. 2003. Configuring spaces and surfaces to support collaborative interaction. In Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, K. O'Hara, Ed., Springer, 45--79.Google ScholarGoogle Scholar
  59. Rogoff, B. and Lave, J. 1984. Everyday Cognition: Its Development in Social Context. Harvard University Press.Google ScholarGoogle Scholar
  60. Teasley, S. and Roschelle, S. 1993. Constructing a joint problem space: The computer as a tool for sharing knowledge. In Computers as Cognitive Tools, S. Lajoie and S. Derry, Eds., LEA, Hillsdale, NJ.Google ScholarGoogle Scholar
  61. Ryall, K., Forlines, C., Shen, C., and Morris, M. 2004. Exploring the effects of group size and table size on interactions with tabletop shared-display groupware. Comput. Supp. Coop. Work 6uml;, 284--293. Google ScholarGoogle ScholarDigital LibraryDigital Library
  62. Ryall, K., Esenther, A., Everitt, K., Forlines, C., Morris, M. R., Shen, C., Shipman, S., and Vernier, F. 2005. iDwidgets: Parameterizing widgets by user identity. In Proceedings of the Human-Computer Interaction IFIP TC13 International Conference (INTERACT'05). 1124--1128. Google ScholarGoogle ScholarDigital LibraryDigital Library
  63. Schmidt, K. 2002. The problem with “awareness”. Comput. Supp. Coop. Work 11, 3-4, 285--98. Google ScholarGoogle ScholarDigital LibraryDigital Library
  64. Scott, S., Grant, K., and Mandryk, R. 2003a. System guidelines for co-located, collaborative work on a tabletop display. In Proceedings of the European Conference on Computer Supported Cooperative Work (ECSCW'03). 159--178. Google ScholarGoogle ScholarDigital LibraryDigital Library
  65. Scott, S., Mandryk, R., and Inkpen, K. 2003b. Understanding children's collaborative interactions in shared environments. J. Comput. Assist. Learn. 19, 2, 220--228.Google ScholarGoogle ScholarCross RefCross Ref
  66. Sebanz, N. and Knoblich, G. 2003. Representing others' actions: Just like one's own? Cogn. 88, 3, B11--B21.Google ScholarGoogle Scholar
  67. Shen, C., Lesh, N., Vernier, F., Forlines, C., and Frost, J. 2002. Sharing and building digital group histories. In Proceedings of the Conference on Computer Supported Cooperative Work (CSCW'02). 324--333. Google ScholarGoogle ScholarDigital LibraryDigital Library
  68. Stewart, J., Bederson, B., and Druin, A. 1999. Single display groupware: A model for co-present collaboration. In Proceedings of the Conference on Computer-Human Interaction (CHI'99). ACM Press, New York, 286--293. Google ScholarGoogle ScholarDigital LibraryDigital Library
  69. Stokes, P. D. 2005. Creativity From Constraints: The Psychology of Breakthrough. Springer.Google ScholarGoogle Scholar
  70. Suthers, D. 2006. Technology affordances for intersubjective meaning-making: A research agenda for CSCL. Int. J. Comput. Supp. Collab. Learn. 1, 315--337.Google ScholarGoogle ScholarCross RefCross Ref
  71. Taumoepeau, M. and Ruffman, T. 2006. Mother and infant talk about mental states relates to desire language and emotion understanding. Child Devel. 77, 2, 465--481.Google ScholarGoogle ScholarCross RefCross Ref
  72. Tomasello, M. 2009. Why We Cooperate. MIT Press, Cambridge, MA.Google ScholarGoogle Scholar
  73. Trevarthen, C. 1978. The concept and foundations of infant intersubjectivity. In Intersubjective Communication and Emotion in Early Ontogeny, S. Bråaten, Ed., Cambridge University Press, Cambridge, UK, 15--46.Google ScholarGoogle Scholar
  74. Yuill, N., Pearce, D., Kerawalla, L., Harris, A., and Luckin, R. 2009. How technology for comprehension training can support conversation towards the joint construction of meaning. J. Res. Read. 32, 1, 109--125.Google ScholarGoogle ScholarCross RefCross Ref
  75. Yuill, N., Hinske, S., and Williams, S. 2012. Using an augmented toy to demonstrate the role of joint attention in children's cooperative play and narrative. http://www.sussex.ac.uk/psychology/chatlab/publications.html.Google ScholarGoogle Scholar
  76. Yuill, N., Strieth, S., Roake, C., Aspden, R., and Todd, B. 2007. Designing a playground for children with autistic spectrum disorders -- Effects on playful peer interactions. J. Autism Devel. Disorders 37, 6, 1192--1196.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in

          Full Access

          • Published in

            cover image ACM Transactions on Computer-Human Interaction
            ACM Transactions on Computer-Human Interaction  Volume 19, Issue 1
            March 2012
            205 pages
            ISSN:1073-0516
            EISSN:1557-7325
            DOI:10.1145/2147783
            Issue’s Table of Contents

            Copyright © 2012 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 4 May 2012
            • Revised: 1 August 2011
            • Accepted: 1 August 2011
            • Received: 1 March 2011
            Published in tochi Volume 19, Issue 1

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • research-article
            • Research
            • Refereed

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader