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A Case Study on Cross-Platform Development Frameworks for Mobile Applications and UX

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Published:10 September 2014Publication History

ABSTRACT

Cross-platform development frameworks for mobile applications promise important advantages in cost cuttings and easy maintenance, posing as a very good option for organizations interested in the design of mobile applications for several platforms. Given that platform conventions are especially important for the User eXperience (UX) of mobile applications, the usage of a framework where the same code defines the behavior of the app in different platforms could have a negative impact in the UX. This paper describes a study where two independent teams have designed two different versions of a mobile application, one using a framework that generates Android and iOS versions automatically, and another team using native tools. The alternative versions for each platform have been evaluated with 37 users with a combination of a laboratory usability test and a longitudinal study. The results show that differences are minimal in the Android platform, but in iOS, even if a reasonably good UX can be obtained with the usage of this framework by an UX-conscious design team, a higher level of UX can be obtained directly developing with a native tool.

References

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        cover image ACM Other conferences
        Interacción '14: Proceedings of the XV International Conference on Human Computer Interaction
        September 2014
        435 pages
        ISBN:9781450328807
        DOI:10.1145/2662253

        Copyright © 2014 ACM

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        Publication History

        • Published: 10 September 2014

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