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Honorable Mention

Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital Games

Published:07 May 2016Publication History

ABSTRACT

Emotions are key to the player experience (PX) and interest in the potential of games to provide unique emotional, sometimes uncomfortable experiences is growing. Yet there has been little empirical investigation of what game experiences players consider emotionally moving, their causes and effects, and whether players find these experiences rewarding at all. We analyzed 121 players' accounts of emotionally moving game experiences in terms of the feelings and thoughts they evoked, different PX constructs, as well as game-related and personal factors contributing to these. We found that most players enjoyed and appreciated experiencing negatively valenced emotions, such as sadness. Emotions were evoked by a variety of interactive and non-interactive game aspects, such as in-game loss, character attachment and (lack of) agency, but also personal memories, and were often accompanied by (self-)reflection. Our findings highlight the potential of games to provide emotionally rewarding and thought-provoking experiences, as well as outline opportunities for future research and design of such experiences. They also showcase that negative affect may contribute to enjoyment, thereby extending our notion of positive player experience.

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      • Published in

        cover image ACM Conferences
        CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
        May 2016
        6108 pages
        ISBN:9781450333627
        DOI:10.1145/2858036

        Copyright © 2016 ACM

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        New York, NY, United States

        Publication History

        • Published: 7 May 2016

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        Acceptance Rates

        CHI '16 Paper Acceptance Rate565of2,435submissions,23%Overall Acceptance Rate6,199of26,314submissions,24%

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