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The price of anarchy in large games

Published:19 June 2016Publication History

ABSTRACT

We present an analysis framework for bounding the price of anarchy (POA) in games that have many players, as in many of the games most pertinent to computer science applications. We use this framework to demonstrate that, in many of the models in which the POA has been studied, the POA in large games is much smaller than the worst-case bound. Our framework also differentiates between mechanisms with similar worst-case performance, such as simultaneous uniform-price auctions and greedy combinatorial auctions, thereby providing new insights about which mechanisms are likely to perform well in realistic settings.

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      • Published in

        cover image ACM Conferences
        STOC '16: Proceedings of the forty-eighth annual ACM symposium on Theory of Computing
        June 2016
        1141 pages
        ISBN:9781450341325
        DOI:10.1145/2897518

        Copyright © 2016 ACM

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        • Published: 19 June 2016

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