skip to main content
10.1145/311535.311589acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article
Free Access

Walking > walking-in-place > flying, in virtual environments

Authors Info & Claims
Published:01 July 1999Publication History
First page image

References

  1. Bowman, D., D. Koller, and L. Hodges, 1997: "Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques," Proc. Virtual Reality Annual International Symposium, Albuquerque, NM, IEEE Computer Society, 45-52. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Brooks F.P., Jr., J. Airey, J. Alspaugh, A. Bell, R. Brown, C. Hill, U. Nimscheck, P. Rheingans, J. Rohlf, D. Smith, D. Turner, A. Varshney, Y. Wang, H. Weber, and X. Yuanet, 1992: "Six Generations of Building Walkthrough," Final Technical Report to the National Science Foundation (Number TR92-026), Department of Computer Science, University of North Carolina at Chapel Hill. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Brooks, F.P., Jr., 1986: "Walkthrough -- A dynamic graphics system for simulating virtual buildings," Proc. of 1986 ACM Workshop in Interactive 3D Graphics, Chapel Hill, NC, October, 1986, 9-21. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Christensen, R., J.M. Hollerbach, Y. Xu, and S. Meek, "Inertial force feedback for a locomotion interface," Syrup. on Haptic Intelfaces, Proc., ASME Dynamic Systems and Control Division, DSC-Vol. 64, Anaheim, CA, Nov. 15-20, 1998, 119-126.Google ScholarGoogle Scholar
  5. Cox, D.R., 1970: Analysis of Binary Data, London: Menthuen.Google ScholarGoogle Scholar
  6. Darken, R.P, W. R. Cockaybe, and D. Carmein, 1997: "The Omni-Directional Treadmill: A Locomotion Device for Virtual Worlds," Proc. of UIST'97, Banff, Canada, ACM Press, October 14-17, 1997, 213-221. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Ellis, S.R., 1996: "Presence of mind: a reaction to Thomas Sheridan's, 'Further musings on the psychophysics of presence,' "Presence, 5, 2: 247-259.Google ScholarGoogle Scholar
  8. Gibson, E., and R.D. Walk, 1960: "The visual cliff," Scientific American: 202:64-71.Google ScholarGoogle ScholarCross RefCross Ref
  9. Hertz, J. A. Krogh, and R.G. Palmer, 1991: Introduction to the Theory of Neural Computation, Addison-Wesley Publishing Company. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Iwata, H, 1999: "Walking About on an Infinite Floor," Proc. of Virtual Reality '99, March 13-17, Houston, Texas, IEEE Computer Society Press, 286-293. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Kennedy, R.S., N.E. Lane, K.S. Berbaum, and M.G. Lilienthal, 1993: "A Simulator Sickness Questionnaire (SSQ): A New Method for Quantifying Simulator Sickness," International Journal of Aviation Psychology, 3, 3: 203-220.Google ScholarGoogle ScholarCross RefCross Ref
  12. Pausch, R.,D. Proffitt, and G. Williams, 1997: "Quantifying Immersion in Virtual Reality," Proc. of SIGGRAPH 97, Computer Graphics Proceedings, Annual Conference Series, 1997, 13-18. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Robinett, W., and R. Holloway, 1992: "Implementation of Flying, Scaling and Grabbing in Virtual Worlds," Proc. of the 1992 Symposium on Interactive 3D Graphics, Computer Graphics 25, 2: 189-192. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Rothbaum, B.O., L.F. Hodges, and M. North, 1995: "Effectiveness of Computer- Generated (Virtual Reality) Graded Exposure in the Treatment of Acrophobia," American Journal of Psychiatry, 152, 4: 626-628.Google ScholarGoogle ScholarCross RefCross Ref
  15. Slater, M., A. Steed, and M. Usoh, 1993: "The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments," First Eurographics Workshop on Virtual Reality, ed. M. Goebel, 71-86. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Slater, M., M. Usoh, and A. Steed, 1994: "Depth of Presence in Virtual Environments," Presence: Teleoperators and Virtual Environments', MIT Press, 3, 2: 130-144.Google ScholarGoogle Scholar
  17. Slater, M., M. Usoh, and A. Steed, 1995: "Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality," ACM Trans. on CHI, Special Issue on Virtual Reality Software and Technology, 2, 3: 201-219, September. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Slater, M., A. Steed, J. McCarthy, and F. Marinelli, "The Influence of Body Movement on Presence in Virtual Environments," Human Factors: The Journal of the Human Factors and Ergonomics Society, 40, 3: September: 469-477.Google ScholarGoogle Scholar
  19. Slater, M., A. Steed, 1998: "A Virtual Presence Counter," submitted for publication. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Ward, M., R. Azuma, R. Bennett, S. Gottschalk, and H. Fuchs, 1992: "A demonstrated optical tracker with scalable work area for head-mounted display systems." Proc. of the 1992 Symposium on Interactive 3D Graphics, Computer Graphics 25, 2: 43-52. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Welch, G., and G. Bishop, 1997: "SCAAT: Incremental tracking with incomplete information." Proc. of SIGGRAPH 97, Computer Graphics Proceedings, Annual Conference Series, 1997, 333-344. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Walking > walking-in-place > flying, in virtual environments

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader