skip to main content
10.1145/3210825.3210837acmconferencesArticle/Chapter ViewAbstractPublication PagesimxConference Proceedingsconference-collections
note

Utilitarian and Hedonic Motivations for Live Streaming Shopping

Published:25 June 2018Publication History

ABSTRACT

Watching live streams as part of the online shopping experience is a relatively new phenomenon. In this paper, we examine live streaming shopping, conceptualizing it as a type of online shopping that incorporates real-time social interaction. Live streaming shopping can happen in two ways: live streaming embedded in e-commerce, or e-commerce integrated into live streaming. Based on prior research related to live streaming and consumer motivation theories, we examined the relationships between hedonic and utilitarian motivations and shopping intention. We found that hedonic motivation is positively related to celebrity-based intention and utilitarian motivation is positively related to product-based intention. A content analysis of open-ended questions identified eight reasons for why consumers prefer live streaming shopping over regular online shopping.

References

  1. Barry J. Babin, William R. Darden, and Mitch Griffin. 1994. Work and/or Fun: Measuring Hedonic and Utilitarian Shopping Value. Journal of Consumer Research 20, 4: 644.Google ScholarGoogle ScholarCross RefCross Ref
  2. Eileen Bridges and Renée Florsheim. 2008. Hedonic and utilitarian shopping goals: The online experience. Journal of Business Research 61, 4: 309--314.Google ScholarGoogle ScholarCross RefCross Ref
  3. Terry L. Childers, Christopher L. Carr, Joann Peck, and Stephen Carson. 2001. Hedonic and utilitarian motivations for online retail shopping behavior. Journal of Retailing 77, 4: 511--535.Google ScholarGoogle ScholarCross RefCross Ref
  4. Fred D. Davis. 1989. Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology. MIS Quarterly 13, 3: 319. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Fred D. Davis, Richard P. Bagozzi, and Paul R. Warshaw. 1992. Extrinsic and Intrinsic Motivation to Use Computers in the Workplace. Journal of Applied Social Psychology 22, 14: 1111--1132.Google ScholarGoogle ScholarCross RefCross Ref
  6. Edward L. Deci. 1975. Intrinsic Motivation. Springer US, Boston, MA.Google ScholarGoogle Scholar
  7. Bukola Olamidun Falode, Adetoun Adedotun Amubode, Mojisola Olanike Adegunwa, and Sunday Roberts Ogunduyile. 2016. Online and Offline Shopping Motivation of Apparel Consumers in Ibadan Metropolis, Nigeria. International Journal of Marketing Studies 8, 1.Google ScholarGoogle ScholarCross RefCross Ref
  8. Mathilde B. Friedländer. 2017. JISTaP Streamer Motives and User-Generated Content on Social Live-Streaming Services. J Inf Sci Theory Pract JISTaP 55, 11: 65--84.Google ScholarGoogle Scholar
  9. Oliver L. Haimson and John C. Tang. 2017. What Makes Live Events Engaging on Facebook Live, Periscope, and Snapchat. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17, 48--60. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. William A Hamilton, Oliver Garretson, and Andruid Kerne. 2014. Streaming on twitch: fostering participatory communities of play within live mixed media. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: 1315--1324. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Elizabeth C. Hirschman and Morris B. Holbrook. 1982. Hedonic Consumption: Emerging Concepts, Methods and Propositions. Journal of Marketing 46, 3: 92.Google ScholarGoogle ScholarCross RefCross Ref
  12. Mehdi Kaytoue, Arlei Silva, and Loïc Cerf. 2012. Watch me playing, i am a professional: a first study on video game live streaming. Proceedings of the 21st international conference companion on World Wide Web: 1181--1188. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Christopher S. G. Khoo. 2014. Issues in Information Behaviour on Social Media. Proceedings of the ISIC Workshop on Information Behaviour on Social Media 24, 2: 75--96.Google ScholarGoogle Scholar
  14. Sanghyun Kim and Hyunsun Park. 2013. Effects of various characteristics of social commerce (s-commerce) on consumers' trust and trust performance. International Journal of Information Management 33, 2: 318--332.Google ScholarGoogle ScholarCross RefCross Ref
  15. Y. K. Kim and J. K. Kang. 1997. Consumer perception of shopping costs and its relationship with retail trends. Journal of Shopping Center Research 4, 2: 27--62. Retrieved January 28, 2018 from http://173.254.37.135/JSCR/IndArticles/Kim_N297.pdfGoogle ScholarGoogle Scholar
  16. Matthew K.O. Lee, Christy M.K. Cheung, and Zhaohui Chen. 2005. Acceptance of Internet-based learning medium: The role of extrinsic and intrinsic motivation. Information and Management 42, 8: 1095--1104. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Hsi Peng Lu and Philip Yu, Jen Su. 2009. Factors affecting purchase intention on mobile shopping web sites. Internet Research 19, 4: 442--458.Google ScholarGoogle ScholarCross RefCross Ref
  18. James C. McCroskey and Thomas A. McCain. 1974. The measurement of interpersonal attraction. Speech Monographs 41, 3: 261--266.Google ScholarGoogle ScholarCross RefCross Ref
  19. Heather Lynn O'Brien. 2010. The influence of hedonic and utilitarian motivations on user engagement: The case of online shopping experiences. Interacting with Computers 22, 5: 344--352. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Jeffrey W. Overby and Eun Ju Lee. 2006. The effects of utilitarian and hedonic online shopping value on consumer preference and intentions. Journal of Business Research 59, 10--11: 1160--1166.Google ScholarGoogle ScholarCross RefCross Ref
  21. Karine Pires and Gwendal Simon. 2015. YouTube Live and Twitch: A Tour of User-Generated Live Streaming Systems. In Proceedings of the 6th ACM Multimedia Systems Conference on - MMSys '15, 225--230. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. PR Newswire. 2016. Meili Inc. Publicized its First Overseas Live-streaming Show in Times Square, New York. PR Newswire. Retrieved October 26, 2017 from http://eds.b.ebscohost.com.libdb.njit.edu:8888/ehost/detail/detail?vid=6&sid=c83b1947-0faa-40fc-9d58-0ac21e28e5ac%40pdc-v-sessmgr01&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3D%3D#AN=201607140527PR.NEWS.USPR.CN45767&db=bwhGoogle ScholarGoogle Scholar
  23. PR Newswire. 2016. Livby Launches The First Mobile Live Streaming Shopping App. PR Newswire. Retrieved October 26, 2017 from http://eds.b.ebscohost.com.libdb.njit.edu:8888/ehost/detail/detail?vid=18&sid=c83b1947-0faa-40fc-9d58-0ac21e28e5ac%40pdc-v-sessmgr01&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3D%3D#AN=201612130900PR.NEWS.USPR.LA67806&db=bwhGoogle ScholarGoogle Scholar
  24. Stephen Reysen. 2005. Construction of a New Scale: The Reysen Likability Scale. Social Behavior and Personality: an international journal 33, 2: 201--208.Google ScholarGoogle Scholar
  25. Katrin Scheibe, Kaja J Fietkiewicz, and Wolfgang G Stock. 2016. Information Behavior on Social Live Streaming Services. Journal of Information Science Theory and Practice 4, 2: 6--20.Google ScholarGoogle ScholarCross RefCross Ref
  26. Mahdi Shadkam and James O'Hara. 2013. Social commerce dimensions: The potential leverage for marketers. Journal of Internet Banking and Commerce 18, 1.Google ScholarGoogle Scholar
  27. Rong An Shang, Yu Chen Chen, and Lysander Shen. 2005. Extrinsic versus intrinsic motivations for consumers to shop on-line. Information and Management 42, 3: 401--413. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. John F. Sherry, Jr. 1990. A Sociocultural Analysis of a Midwestern American Flea Market. Journal of Consumer Research 17, June: 13--30.Google ScholarGoogle ScholarCross RefCross Ref
  29. John F. Sherry, Mary Ann McGrath, and Sidney J. Levy. 1993. The dark side of the gift. Journal of Business Research 28, 3: 225--244.Google ScholarGoogle ScholarCross RefCross Ref
  30. John C. Tang, Gina Venolia, and Kori M. Inkpen. 2016. Meerkat and Periscope: I Stream, You Stream, Apps Stream for Live Streams. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16, 4770--4780. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Eveline Veloso, Virgílio Almeida, Wagner Meira, Azer Bestavros, and Shudong Jin. 2006. A hierarchical characterization of a live streaming media workload. IEEE/ACM Transactions on Networking 14, 1: 133--146. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Alex Borges Vieira, Ana Paula Couto da Silva, Francisco Henrique, Glauber Goncalves, and Pedro de Carvalho Gomes. 2013. SopCast P2P Live Streaming: Live Session Traces and Analysis. In Proceedings of the 4th ACM Multimedia Systems Conference on - MMSys '13, 125--130. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Donghee Yvette Wohn, Guo Freeman, and Caitlin McLaughlin. 2018. Explaining Viewers' Emotional, Instrumental, and Financial Support Provision for Live Streamers. In Proceedings of the 2018 CHI. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Utilitarian and Hedonic Motivations for Live Streaming Shopping

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        TVX '18: Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video
        June 2018
        266 pages
        ISBN:9781450351157
        DOI:10.1145/3210825

        Copyright © 2018 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 25 June 2018

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • note

        Acceptance Rates

        TVX '18 Paper Acceptance Rate12of36submissions,33%Overall Acceptance Rate69of245submissions,28%

        Upcoming Conference

        IMX '24

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader