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GO Is Polynomial-Space Hard

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Published:01 April 1980Publication History
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Abstract

It is shown that, given an arbitrary GO position on an n × n board, the problem of determining the winner is Pspace hard. New techniques are exploited to overcome the difficulties arising from the planar nature of board games. In particular, it is proved that GO is Pspace hard by reducing a Pspace-complete set, TQBF, to a game called generalized geography, then to a planar version of that game, and finally to GO.

References

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              cover image Journal of the ACM
              Journal of the ACM  Volume 27, Issue 2
              April 1980
              196 pages
              ISSN:0004-5411
              EISSN:1557-735X
              DOI:10.1145/322186
              Issue’s Table of Contents

              Copyright © 1980 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 1 April 1980
              Published in jacm Volume 27, Issue 2

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