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Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children

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Published:17 September 2020Publication History

ABSTRACT

In this paper, we describe a study focusing on the problem solving processes preschool children display while playing a digital game. Through a qualitative methodology using observation, gameplay screen-capture, and semi-structured interviews as data collection instruments, in an early childhood education classroom, we found that the children displayed problem solving practices and approaches, such as problem analysis, selection of information, and assessment. Through this study we aim to contribute to the research and design of games for preschool children that go beyond the drill-and-practice games for the acquisition of content knowledge, to games supporting higher order cognitive skills, which are critical for the preschool age.

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  1. Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children

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    • Published in

      cover image ACM Other conferences
      FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games
      September 2020
      804 pages
      ISBN:9781450388078
      DOI:10.1145/3402942

      Copyright © 2020 ACM

      Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 17 September 2020

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