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Gaze-Supported 3D Object Manipulation in Virtual Reality

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Published:07 May 2021Publication History

ABSTRACT

This paper investigates integration, coordination, and transition strategies of gaze and hand input for 3D object manipulation in VR. Specifically, this work aims to understand whether incorporating gaze input can benefit VR object manipulation tasks, and how it should be combined with hand input for improved usability and efficiency. We designed four gaze-supported techniques that leverage different combination strategies for object manipulation and evaluated them in two user studies. Overall, we show that gaze did not offer significant performance benefits for transforming objects in the primary working space, where all objects were located in front of the user and within the arm-reach distance, but can be useful for a larger environment with distant targets. We further offer insights regarding combination strategies of gaze and hand input, and derive implications that can help guide the design of future VR systems that incorporate gaze input for 3D object manipulation.

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            cover image ACM Conferences
            CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
            May 2021
            10862 pages
            ISBN:9781450380966
            DOI:10.1145/3411764

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            New York, NY, United States

            Publication History

            • Published: 7 May 2021

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            • research-article
            • Research
            • Refereed limited

            Acceptance Rates

            Overall Acceptance Rate6,199of26,314submissions,24%

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