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Wind turbines' landscape: using virtual reality for the assessment of multisensory perception in motion

Published:27 October 2008Publication History

ABSTRACT

Wind turbines (WT) are socially controversial because of their visual and acoustic impacts on landscape. Virtual reality (VR) is here proposed - thanks to immersion and interaction potentialities - as an immersive and multisensory approach in order to assess WT impacts. For that, a comparison between a real park and the same virtual one is needed to evaluate VR for landscape impacts restitution. The parks are evaluated using an urban path-based method (perception in motion): the real walking is simulated by a Wiimote in vitro. The results, while very similar to the in situ study show the limits of the lack of free motion.

References

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  1. Wind turbines' landscape: using virtual reality for the assessment of multisensory perception in motion

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        cover image ACM Conferences
        VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology
        October 2008
        288 pages
        ISBN:9781595939517
        DOI:10.1145/1450579

        Copyright © 2008 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 October 2008

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        VRST '08 Paper Acceptance Rate12of68submissions,18%Overall Acceptance Rate66of254submissions,26%

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