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Alice first: 3D interactive game programming

Published:06 July 2009Publication History
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Abstract

For introductory programming courses, we recommend teaching Alice as a precursor to teaching object-oriented languages such as Java. This presentation describes and demonstrates the approach of a newly published workbook that uses a highly motivating story-telling 3D virtual world interactive game design and development pedagogical approach. Students create animated movies and in the process learn object-oriented programming fundamentals.

References

  1. Adams. J. 2008. Alice in Action with Java, Boston: Thomson Course Technology. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Alice. 2009. Web site. http://www.alice.orgGoogle ScholarGoogle Scholar
  3. Seidman, R., Funk, P., Isaak, J. and Lewis. 2009. Fluency with Alice, Boston: Pearson Addison-Wesley. Web site: http://wps.aw.com/aw_snyder_fluency_3/79/20307/5198635.cw/index.htmlGoogle ScholarGoogle Scholar
  4. Sykes, E. 2007. Determining the Effectiveness of the 3D Alice Programming Environment at the Computer Science I Level. J. Educational Computing Research, 36(2), 223--244.Google ScholarGoogle ScholarCross RefCross Ref

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  1. Alice first: 3D interactive game programming

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      • Published in

        cover image ACM SIGCSE Bulletin
        ACM SIGCSE Bulletin  Volume 41, Issue 3
        ITiCSE '09
        September 2009
        403 pages
        ISSN:0097-8418
        DOI:10.1145/1595496
        Issue’s Table of Contents
        • cover image ACM Conferences
          ITiCSE '09: Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
          July 2009
          428 pages
          ISBN:9781605583815
          DOI:10.1145/1562877

        Copyright © 2009 Copyright is held by the owner/author(s)

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 6 July 2009

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