skip to main content
10.1145/1868914.1868950acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
research-article

Rise of the expert amateur: DIY projects, communities, and cultures

Authors Info & Claims
Published:16 October 2010Publication History

ABSTRACT

This paper presents a large-scale study of Do-It-Yourself (DIY) communities, cultures and projects. We focus on the adoption and appropriation of human-computer interaction and collaboration technologies and their role in motivating and sustaining communities of builders, crafters and makers. Our survey of over 2600 individuals across a range of DIY communities (Instructables, Dorkbot, Craftster, Ravelry, Etsy, and Adafruit) reveals a unique set of values, emphasizing open sharing, learning, and creativity over profit and social capital. We derive design implications to embed these values into other everyday practices, and hope that our work serves to engage CHI practitioners with DIY expert amateurs.

References

  1. Adafruit. http://www.adafruit.com/, accessed March 5, 2009Google ScholarGoogle Scholar
  2. Ames, M., Naaman, M. Why we tag: motivations for annotation in mobile and online media. Conference on Human Factors in Computing Systems, 971--980, (2008). Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Beschastnikh, I. K. (2008) Wikipedian self-governance in action: Motivating the policy lens. The International Conference on Weblogs and Social Media, Chicago.Google ScholarGoogle Scholar
  4. Belk, R. W. (1998) Possessions and the Extended Self. Journal of Consumer Research, 15, 2, 139--168.Google ScholarGoogle Scholar
  5. Blevis, E., Lim, Y. K., Stolterman, E., Makice, K. (2008). The Iterative Design of a Virtual Design Studio. Techtrends: A Journal of the Association for Educational Communications and Technology. Springer US. Volume 52, Number 1. 74--83.Google ScholarGoogle Scholar
  6. Blevis, E., Lim, Y., Stolterman, E., Wolf, T. V., Sato, K. (2007). Supporting design studio culture in HCI. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (CHI '07), 2821--2824. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Buechley, L. and Eisenberg, M. Fabric PCBs, Electronic Sequins, and Socket Buttons: Techniques for E-textile Craft. Journal of Personal and Ubiquitous Computing, 13(2), pp 133--150. 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Buechley, L., Paulos, E., Rosner, D., Williams, A. DIY for CHI: Methods, Communities, and Values of Reuse and Customization, Workshop at ACM SIGCHI, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Csikszentmihalyi, M. Creativity: Flow and the Psychology of Discovery and Invention. HarperCollins Publishers, Inc., New York, NY, 1997.Google ScholarGoogle Scholar
  10. Csikszenthmihalyi, M., Rochberg-Halton, E. The Meaning of Things: Domestic Symbols and the Self. Cambridge University Press, Cambridge, (1981).Google ScholarGoogle ScholarCross RefCross Ref
  11. Craftster. http://www.craftster.org/, accessed May 1, 2010Google ScholarGoogle Scholar
  12. Dorkbot, http://dorkbot.org/, accessed May 5, 2010Google ScholarGoogle Scholar
  13. Dwyer, C. Digital Relationships in the "MySpace" Generation: Results From a Qualitative Study. 40th Annual Hawaii International Conference on System Sciences (HICSS'07), (2007). Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Etsy. http://www.etsy.com/, accessed March 5, 2009Google ScholarGoogle Scholar
  15. Fallman, D. (2003). Designing Design: Design-oriented Human-Computer Interaction. CHI'03, Ft. Lauderdale, FL. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Foucault, Michel (1969), "What is an Author?", in Harari, Josué V., Textual Strategies: Perspectives in Post-Structuralist Criticism, Ithaca, NY: Cornell University Press, 1979Google ScholarGoogle Scholar
  17. Gantt, M., Nardi, B. A. Gardeners and Gurus: Patterns of Cooperation among CAD Users. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 107--117, (1992). Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Ghosh, R. A. (2002) Free/Libre and Open Source Software: Survey and Study, Part IV: Survey of Developers. International Institute of Infonomics University of Maastricht, Netherlands.Google ScholarGoogle Scholar
  19. Gross, B. M. and Churchill, E. F. Addressing constraints: multiple usernames task spillage and notions of identity. In CHI '07 Extended Abstracts on Human Factors in Computing Systems, San Jose, CA, USA, 2393--2398 (2007). Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Haring, K. Ham Radio's Technical Culture. Cloth (2008).Google ScholarGoogle Scholar
  21. Hosio, S., Kukka, H., Riekki, J. Leveraging social networking services to encourage interaction in public spaces. In Proceedings of the 7th international Conference on Mobile and Ubiquitous Multimedia MUM '08, 2--7 (2007). Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Instructables. http://www.instructables.com, accessed May 5, 2010.Google ScholarGoogle Scholar
  23. Kleine, S., Baker, S. An Integrative Review of Material Possession Attachment. Academy of Marketing Science Review. 1--39, (2004).Google ScholarGoogle Scholar
  24. Lampe, C., et al. (2006) A Face(book) in the crowd: social Searching vs. social browsing. CSCW'06. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Mackay, W., Triggers and Barriers to Customizing Software, Proc. ACM CHI, 153--160, (1991). Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. McKay, G. Party & Protest in Nineties Britain. Verso, (1998).Google ScholarGoogle Scholar
  27. Morch, A. Three Levels of End-User Tailoring: Customization, Integration, and Extension. In Computers and Design in Context. M. Kyng & L. Mathiassen (eds.). MIT Press, 51--76, (1995). Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Nardi, B. et al. Strangers and friends: Collaborative play in world of warcraft. CSCW 2006: Proceedings ACM conference on computer-supported cooperative work. ACM Press, (2006). Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Nardi, B., Schiano, D. J., Gumbrecht, M., Swartz, L. Why We Blog. Communications of the ACM, 47(12), 41--46. 2004. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Nov, O. What motivates Wikipedians? Communications of. ACM, 50(11), 60--64. 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. O'Conner, E. (2005) Embodied knowledge: The experience of meaning and the struggle towards proficiency in glassblowing. Sage Publications, Vol. 6, 183--204.Google ScholarGoogle ScholarCross RefCross Ref
  32. Ravelry. https://www.ravelry.com/, accessed May 5, 2010.Google ScholarGoogle Scholar
  33. Rosner, D. K., Bean, J. (2009) Learning from IKEA Hacking: "I'm Not One to Decoupage a Tabletop and Call It a Day". Proceedings of CHI'09. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Torrey, C., Churchill, E., McDonald, D. Learning How: The Search for Craft Knowledge on the Internet. Proceedings of CHI'09: ACM Conference on Human Factors in Computing Systems, 1371--138, (2009). Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Torrey, C., McDonald, D. W., Schilit, B. N., Bly, S. How-To Pages: Informal Systems of Expertise Sharing. Proceedings of European Conference on Computer Supported Cooperative Work. Springer, 391--410, (2007).Google ScholarGoogle Scholar
  36. Trigg, R., Bodker, S., From Implementation to Design: Tailoring and the Emergence of Systematization. CSCW Proceedings. ACM CSCW, 45--54, (1994). Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Wright, M. A. (1998) The Great British Ecstasy Revolution. In DIY Culture: Party and Protest in Nineties Britain, edited by McKay, George. London: Verso, 228--242.Google ScholarGoogle Scholar
  38. Yamauchi, Y., Yokozawa, M., Shinohara, T., Ishida, T. (2000). Collaboration with Lean Media: how open-source software succeeds. CSCW '00. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Rise of the expert amateur: DIY projects, communities, and cultures

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
      October 2010
      889 pages
      ISBN:9781605589343
      DOI:10.1145/1868914

      Copyright © 2010 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 16 October 2010

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      Overall Acceptance Rate379of1,572submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader