skip to main content
10.1145/2617841.2620726acmotherconferencesArticle/Chapter ViewAbstractPublication PagesvricConference Proceedingsconference-collections
research-article

BrainX3: embodied exploration of neural data

Published:09 April 2014Publication History

ABSTRACT

We present BrainX3 as a novel immersive and interactive technology for exploration of large biological data, which in this paper is customized towards brain networks. Unlike traditional machine-inference systems, BrainX3 posits a two-way coupling of human intuition to powerful machine computation to tackle the big data challenge.

Furthermore, through unobtrusive wearable sensors, BrainX3 can infer user's states in terms of arousal and cognitive workload, thus changing the visualization and the sonification parameters to boost the exploration process.

References

  1. J. Beatty and B. Lucero-Wagoner. Pupillary System. In J. T. Cacioppo, L. Tassinary, and G. Berntson, editors, Handbook of Psychophysiology, chapter 6, pages 142--162. Cambridge University Press, New York, NY, USA, 2nd edition, 2000.Google ScholarGoogle Scholar
  2. U. Bernardet, A. Väljamäe, M. Inderbitzin, S. Wierenga, A. Mura, and P. F. M. J. Verschure. Quantifying human subjective experience and social interaction using the eXperience Induction Machine. Brain research bulletin, 85:305--312, Nov. 2010.Google ScholarGoogle Scholar
  3. A. Betella, R. Carvalho, J. Sanchez-palencia, U. Bernardet, and P. F. M. J. Verschure. Embodied Interaction with Complex Neuronal Data in Mixed-Reality. In Virtual Reality International Conference (VRIC 2012), 2012. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. A. Betella, E. Martínez, R. Zucca, X. D. Arsiwalla, P. Omedas, S. Wierenga, A. Mura, J. Wagner, F. Lingenfelser, E. André, D. Mazzei, A. Tognetti, A. Lanatà, D. De Rossi, and P. F. M. J. Verschure. Advanced interfaces to stem the data deluge in mixed reality: placing human (un)consciousness in the loop. In ACM SIGGRAPH 2013 Posters, SIGGRAPH '13, pages 68:1---_68:1, New York, NY, USA, 2013. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. A. Betella, D. Pacheco, R. Zucca, X. D. Arsiwalla, P. Omedas, A. Lanatà, D. Mazzei, A. Tognetti, A. Greco, N. Carbonaro, J. Wagner, F. Lingenfelser, E. André, D. De Rossi, and P. F. M. J. Verschure. Interpreting Psychophysiological States Using Unobtrusive Wearable Sensors in Virtual Reality. In ACHI2014: The Seventh International Conference on Advances in Computer-Human Interactions, pages 331--336, Barcelona, Spain, 2014.Google ScholarGoogle Scholar
  6. R. Cetnarski, A. Betella, H. Prins, S. Koudier, and P. F. M. J. Verschure. Subliminal Response Priming in mixed reality: The ecological validity of a classic paradigm of perception. Presence: Teleoperators and Virtual Environments, In Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. P. Hagmann, L. Cammoun, X. Gigandet, R. Meuli, C. J. Honey, V. J. Wedeen, and O. Sporns. Mapping the Structural Core of Human Cerebral Cortex. PLoS Biology, 6(7):15, 2008.Google ScholarGoogle Scholar
  8. D. A. Keim. Information visualization and visual data mining. Visualization and Computer Graphics, IEEE Transactions on, 8(1):1--8, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. S. Lee, J. Seo, G. J. Kim, and C. mo Park. Evaluation of pointing techniques for ray casting selection in virtual environments. In Third International Conference on Virtual Reality and Its Application in Industry, pages 38--44, 2003.Google ScholarGoogle ScholarCross RefCross Ref
  10. P. Papachristodoulou, A. Betella, and P. F. M. J. Verschure. Sonification of Large Datasets in a 3D Immersive Environment: A Neuroscience Case Study. In ACHI2014: The Seventh International Conference on Advances in Computer-Human Interactions, pages 35--40, Barcelona, Spain, 2014.Google ScholarGoogle Scholar
  11. P. Stein, M. Bosner, R. Kleiger, and B. Conger. Heart rate variability: a measure of cardiac autonomic tone. American Heart Journal, 127(5):1376--1381, 1994.Google ScholarGoogle ScholarCross RefCross Ref
  12. P. F. M. J. Verschure. Distributed Adaptive Control: A theory of the Mind, Brain, Body Nexus. Biologically Inspired Cognitive Architectures, 1:55--72, July 2012.Google ScholarGoogle ScholarCross RefCross Ref
  13. J. Wagner, F. Lingenfelser, T. Baur, I. Damian, F. Kistler, and E. André. The Social Signal Interpretation (SSI) Framework Multimodal Signal Processing and Recognition in Real-Time. In Proceedings of the 21st ACM International Conference on Multimedia, pages 21--25, 2013. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. K. Wolf. What I grasp is what I control: interacting through grasp releases. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, TEI '12, pages 389--390, New York, NY, USA, 2012. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. BrainX3: embodied exploration of neural data

              Recommendations

              Comments

              Login options

              Check if you have access through your login credentials or your institution to get full access on this article.

              Sign in
              • Published in

                cover image ACM Other conferences
                VRIC '14: Proceedings of the 2014 Virtual Reality International Conference
                April 2014
                193 pages
                ISBN:9781450326261
                DOI:10.1145/2617841

                Copyright © 2014 ACM

                Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 9 April 2014

                Permissions

                Request permissions about this article.

                Request Permissions

                Check for updates

                Qualifiers

                • research-article

              PDF Format

              View or Download as a PDF file.

              PDF

              eReader

              View online with eReader.

              eReader