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Towards gameplay ontology for game based learning system design process monitoring

Published:01 October 2014Publication History

ABSTRACT

Game Based Learning Systems (GBLSs) constitute an increasingly important resource for entertainment and education. However, several barriers are in the way of the general adoption of learning approaches based on GBLS, since their design process requires specific skills and expertise in term of theoretical and technical knowledge's background. In this paper, we propose to control, optimize and monitor the process of GBLS design through a gameplay ontology. More specially, we apply our solution on the pedagogical aspect design of GBLS.

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  1. Towards gameplay ontology for game based learning system design process monitoring

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          cover image ACM Other conferences
          TEEM '14: Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality
          October 2014
          711 pages
          ISBN:9781450328968
          DOI:10.1145/2669711

          Copyright © 2014 ACM

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          Publication History

          • Published: 1 October 2014

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