skip to main content
10.1145/2807442.2807489acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
research-article

Gunslinger: Subtle Arms-down Mid-air Interaction

Published:05 November 2015Publication History

ABSTRACT

We describe Gunslinger, a mid-air interaction technique using barehand postures and gestures. Unlike past work, we explore a relaxed arms-down position with both hands interacting at the sides of the body. It features "hand-cursor" feedback to communicate recognized hand posture, command mode and tracking quality; and a simple, but flexible hand posture recognizer. Although Gunslinger is suitable for many usage contexts, we focus on integrating mid-air gestures with large display touch input. We show how the Gunslinger form factor enables an interaction language that is equivalent, coherent, and compatible with large display touch input. A four-part study evaluates Midas Touch, posture recognition feedback, pointing and clicking, and general usability.

Skip Supplemental Material Section

Supplemental Material

p63.mp4

mp4

67.1 MB

References

  1. Bailly, G., et al. Shoesense: A new perspective on gestural interaction and wearable applications. In Proc. CHI '12, ACM (2012), 1239--1248. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Ballendat, T., Marquardt, N., and Greenberg, S. Proxemic interaction: Designing for a proximity and orientation-aware environment. In Proc. ITS '10, ACM Press (2010). Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Bragdon, A., DeLine, R., Hinckley, K., and Morris, M. R. Code space: Touch + air gesture hybrid interactions for supporting developer meetings. In Proc. ITS '11, ACM (2011), 212--221. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Chan, L., et al. Fingerpad: Private and subtle interaction using fingertips. In Proc. UIST '13, ACM (2013), 255--260. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Chen, K.-Y., Lyons, K., White, S., and Patel, S. utrack: 3d input using two magnetic sensors. In Proc. UIST '13, ACM (2013), 237--244. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Forlines, C., Vogel, D., and Balakrishnan, R. HybridPointing: fluid switching between absolute and relative pointing with a direct input device. In Proc. UIST'06, ACM (2006), 211--220. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Harrison, C., Benko, H., and Wilson, A. D. Omnitouch: Wearable multitouch interaction everywhere. In Proc. UIST '11, ACM (2011), 441--450. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Hincapie-Ramos, J. D., Guo, X., Moghadasian, P., and Irani, P. Consumed endurance: A metric to quantify arm fatigue of mid-air interactions. In Proc. CHI '14, ACM (2014), 1063--1072. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Kim, D., et al. Digits: Freehand 3d interactions anywhere using a wrist-worn gloveless sensor. In Proc. UIST '12, ACM (2012), 167--176. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Levesque, J.-C., Laurendeau, D., and Mokhtari, M. Bimanual gestural interface for virtual environments. In Proc. VR '11 (March 2011), 223--224. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Lu, G., Shark, L.-K., Hall, G., and Zeshan, U. Immersive manipulation of virtual objects through glove-based hand gesture interaction. Virtual Real. 16, 3 (Sept. 2012), 243--252. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Markussen, A., Jakobsen, M. R., and Hornbæk, K. Vulture: A Mid-air Word-gesture Keyboard. In Proc. CHI '14, ACM (2014), 1073--1082. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Mistry, P., and Maes, P. Sixthsense: A wearable gestural interface. In Proc. SIGGRAPH ASIA '09, ACM (2009), 85--85. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Nancel, M., et al. High-precision pointing on large wall displays using small handheld devices. In Proc. CHI '13, ACM (2013), 831--840. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Oviatt, S. Ten myths of multimodal interaction. Commun. ACM 42, 11 (Nov. 1999), 74--81. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Piekarski, W., and Smith, R. Robust gloves for 3d interaction in mobile outdoor ar environments. In Proc. ISMAR '06, IEEE Computer Society (2006), 251--252. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Saponas, T. S., Harrison, C., and Benko, H. PocketTouch: Through-fabric Capacitive Touch Input. In Proc. UIST '11, ACM (2011), 303--308. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Vogel, D., and Balakrishnan, R. Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. In Proc. UIST '04, ACM (2004), 137--146. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Vogel, D., and Balakrishnan, R. Distant freehand pointing and clicking on very large, high resolution displays. In Proc. UIST '05, ACM (2005), 33--42. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Gunslinger: Subtle Arms-down Mid-air Interaction

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      UIST '15: Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology
      November 2015
      686 pages
      ISBN:9781450337793
      DOI:10.1145/2807442

      Copyright © 2015 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 November 2015

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      UIST '15 Paper Acceptance Rate70of297submissions,24%Overall Acceptance Rate842of3,967submissions,21%

      Upcoming Conference

      UIST '24

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader