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Virtual training of fire wardens through immersive 3D environments

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Published:22 July 2016Publication History

ABSTRACT

This paper presents an interactive application addressed to training experts on occupational hazard prevention and more precisely in fire safety in buildings. The platform allows the simulation of fires throughout a building. The fire warden trainee has to deal with that fire by a) finding the safest evacuation route or b) putting the fire out. The simulated fire will react to the environment, propagating in different ways depending on several factors; air currents in the building, material of the floor and walls, furniture, etc. The heat release of different materials has to be studied for this purpose. The fire will also react in real time to the response of the trainee depending on the method used to put it out. BIM standards will be applied to the logistic of the simulation. Thanks to this work methodology the application is provided with precise information regarding the building. The application is developed using a multiplatform game engine, so it can be used either as a web player serious game or in immersive environments such as the Oculus Rift HMD. In this publication we discuss the work methodology planed to fulfil the aforementioned issues.

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          cover image ACM Conferences
          Web3D '16: Proceedings of the 21st International Conference on Web3D Technology
          July 2016
          173 pages
          ISBN:9781450344289
          DOI:10.1145/2945292

          Copyright © 2016 ACM

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          Publication History

          • Published: 22 July 2016

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