skip to main content
10.1145/2971485.2993922acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
research-article

From Design Fiction to Future Models of Community Building and Civic Engagement

Authors Info & Claims
Published:23 October 2016Publication History

ABSTRACT

In this paper we present our design fiction "From a Long Sleep", an episodic near-future scenario set on a remote island in southern Europe, and an analysis of design fiction as practice. In the discussion that follows the story, we describe using a design fiction approach to explore the outer limits of the design space for a holistic community engagement platform that combines affective computing, geospatial annotation, urban crowdsourcing, social curation, and place-based peer-to-peer networking for enhanced urban livability. We describe the recent turn in design fiction towards real-life impact, and discuss the process of crafting our narrative through decisions about structure, character, and action. We then discuss how "From a Long Sleep" helped us to rethink our original design concepts --giving rise to a dedicated voice user interface -- as well as lending shape to the platform structure and informing the design of our prototype. We conclude by presenting 10 design fiction insights and recommendations.

References

  1. Bardzell, J. and Bardzell, S. 2013. What is "critical" about critical design? In Proc. of CHI 2013, ACM Press (2013), 3297--3306. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bleecker, J. Design fiction: A short essay on design, science, fact and fiction. http://drbfw5wfjlxon.cloudfront.net/writing/DesignFiction_WebEdition.pdf.Google ScholarGoogle Scholar
  3. Buchenau, M. and Fulton Suri, J. Experience prototyping. In Proc. of DIS 2000, ACM Press (2000), 424--433. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Carroll, J. M. Five reasons for scenario-based design. Interacting with Computers, 13, 1 (2000), 43--60.Google ScholarGoogle ScholarCross RefCross Ref
  5. Davidoff, S., Lee, M. K., Dey, A., and Zimmerman, J. Rapidly exploring application design through speed dating. In Proc. of UbiComp 2007, ACM Press (2007), 429--446. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Dunne, A. and Raby, F. Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press, Cambridge, MA, USA, 2013. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Ferri, G., Bardzell, J., Bardzell, S., and Louraine, S. Analyzing critical designs: Categories, distinctions, and canons of exemplars. In Proc. of DIS 2014, ACM Press (2014), 355--364. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Foster, N. The future mundane. http://www.core77.com/posts/25678/the-future-mundane-25678.Google ScholarGoogle Scholar
  9. Garfinkel, H. Studies in Ethnomethodology. Polity Press, Cambridge, UK, 1967.Google ScholarGoogle Scholar
  10. Grand, S. and Wiedmer, M. Design fiction: A method toolbox for design research in a complex world. In Proc. of DRS (2010), 562--577.Google ScholarGoogle Scholar
  11. Jacobs, J. The Death and Life of Great American Cities. Random House, New York, 1961.Google ScholarGoogle Scholar
  12. Klettner, S., Huang, H., Schmidt, M., and Gartner, G. Crowdsourcing affective responses to space. Journal of Cartography and Geographic Information 2, 3 (2013), 66--73.Google ScholarGoogle Scholar
  13. Latour, B. Pandora's Hope. Harvard University Press, Cambridge, MA, USA, 1999.Google ScholarGoogle Scholar
  14. Lindley, J. and Coulton, P. 2015. Back to the future: 10 Years of design fiction. In Proc. of 2015 British HCI Conference, ACM Press (2015), 210--211. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Malpass, M. Between wit and reason: Defining associative, speculative, and critical design in practice. In Design and Culture 5, 3 (2013), 333--356.Google ScholarGoogle ScholarCross RefCross Ref
  16. Markussen, T. and Knutz, E. The poetics of design fiction. In Proc. of DPPI 2013, ACM (2013), 231--240. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Pruitt, J. and Grudin, J. Personas: Practice and theory. In Proc. of DUX 2003, ACM Press (2003), 144--161. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. The science in science fiction. http://www.npr.org/templates/story/story.php?storyId=1067220.Google ScholarGoogle Scholar
  19. Smith, S. Beware of flat-pack futures. Video. https://vimeo.com/66314529.Google ScholarGoogle Scholar
  20. Sterling, B. Design fiction: Diegetic prototypes. http://www.wired.com/2011/02/design-fiction-diegeticprototypes/.Google ScholarGoogle Scholar
  21. Sterling, B. Patently untrue: Fleshy defibrillators and synchronised baseball are changing the future. http:// www.wired.co.uk/magazine/archive/2013/10/play/patently-untrue.Google ScholarGoogle Scholar
  22. Sturdee, M., Coulton, P., Lindley, J. G., Stead, M., Akmal, H. A., and Hudson-Smith, A. Design fiction: How to build a Voight-Kampff machine. In Proc. CHI 2016, ACM Press (2016), 375--386. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Tanenbaum, J. and Wakkary, R. 2012. Steampunk as design fiction. In Proc. CHI 2012, ACM Press (2012), 1583--1592. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Ten rules for writing fiction (Part Two). https://www.theguardian.com/books/2010/feb/20/10-rules-for-writing-fiction-part-two.Google ScholarGoogle Scholar
  25. Tonkinwise, C. Just design: Being dogmatic about defining speculative critical design future fiction. https://medium.com/@camerontw/just-design-b1f97cb3996f#.hib21dmp7.Google ScholarGoogle Scholar

Index Terms

  1. From Design Fiction to Future Models of Community Building and Civic Engagement

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
      October 2016
      1045 pages
      ISBN:9781450347631
      DOI:10.1145/2971485

      Copyright © 2016 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 23 October 2016

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article
      • Research
      • Refereed limited

      Acceptance Rates

      NordiCHI '16 Paper Acceptance Rate58of231submissions,25%Overall Acceptance Rate379of1,572submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader