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Analysing Interaction Trajectories in Multi-device Applications

Published:23 October 2016Publication History

ABSTRACT

We analyse the activities related to the use of multi-device applications where the same action can be executed in different ways, on different input devices, according to several interaction paradigms. We propose the concept of interaction trajectory as a means to describe the interaction in such environments and metrics to analyse the fluidity of the interaction and compare different design solutions involving multiple devices.

References

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    • Published in

      cover image ACM Other conferences
      NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
      October 2016
      1045 pages
      ISBN:9781450347631
      DOI:10.1145/2971485

      Copyright © 2016 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 23 October 2016

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      • research-article
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      • Refereed limited

      Acceptance Rates

      NordiCHI '16 Paper Acceptance Rate58of231submissions,25%Overall Acceptance Rate379of1,572submissions,24%

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