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abstract

Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks

Published:15 October 2016Publication History

ABSTRACT

Locomotion in Immersive Virtual Environments (IVEs) is one of the most basic interactions, while human walking is the most natural user-interface for this. Obviously, this technique is limited by the available physical space. Redirected Walking (RDW) wants to overcome this issue by subliminal redirection of the user inside the physical space. Traditional RDW algorithms need a circle with a radius of 22m to allow the user the exploration of an infinite virtual world. Because this is still too large to fit in a room-scale setup, we have to optimize detection thresholds and algorithms.

Bolte et al. already examined reorientation and repositioning during saccades and showed that a subtle manipulation is possible. In this poster we describe how we investigated reorientation and repositioning of the user in the virtual world during eye blinks. Furthermore, we present an experimental setup for evaluating detection thresholds of reorientation and repositioning during eye blinks. And we indicate first impressions of the perception and the usability.

References

  1. B. Bolte and M. Lappe. Subliminal reorientation and repositioning in immersive virtual environments using saccadic suppression. IEEE Transactions on Visualization and Computer Graphics (TVCG), 21(4):545--552, 2015.Google ScholarGoogle ScholarCross RefCross Ref
  2. F. Steinicke, G. Bruder, J. Jerald, H. Fenz, and M. Lappe. Estimation of Detection Thresholds for Redirected Walking Techniques. IEEE Transactions on Visualization and Computer Graphics (TVCG), pages 17--27, 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks

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      • Published in

        cover image ACM Conferences
        SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
        October 2016
        236 pages
        ISBN:9781450340687
        DOI:10.1145/2983310

        Copyright © 2016 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 15 October 2016

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        Acceptance Rates

        SUI '16 Paper Acceptance Rate20of77submissions,26%Overall Acceptance Rate86of279submissions,31%

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        ACM Symposium on Spatial User Interaction
        October 7 - 8, 2024
        Trier , Germany

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