ABSTRACT
Locomotion in Immersive Virtual Environments (IVEs) is one of the most basic interactions, while human walking is the most natural user-interface for this. Obviously, this technique is limited by the available physical space. Redirected Walking (RDW) wants to overcome this issue by subliminal redirection of the user inside the physical space. Traditional RDW algorithms need a circle with a radius of 22m to allow the user the exploration of an infinite virtual world. Because this is still too large to fit in a room-scale setup, we have to optimize detection thresholds and algorithms.
Bolte et al. already examined reorientation and repositioning during saccades and showed that a subtle manipulation is possible. In this poster we describe how we investigated reorientation and repositioning of the user in the virtual world during eye blinks. Furthermore, we present an experimental setup for evaluating detection thresholds of reorientation and repositioning during eye blinks. And we indicate first impressions of the perception and the usability.
- B. Bolte and M. Lappe. Subliminal reorientation and repositioning in immersive virtual environments using saccadic suppression. IEEE Transactions on Visualization and Computer Graphics (TVCG), 21(4):545--552, 2015.Google ScholarCross Ref
- F. Steinicke, G. Bruder, J. Jerald, H. Fenz, and M. Lappe. Estimation of Detection Thresholds for Redirected Walking Techniques. IEEE Transactions on Visualization and Computer Graphics (TVCG), pages 17--27, 2010. Google ScholarDigital Library
Index Terms
- Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks
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