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abstract

Real-time facial tracking in virtual reality

Published:28 November 2016Publication History

ABSTRACT

Virtual reality (VR) emerges as the next social computing platform. For realizing immersive social interactions, projecting facial expressions onto the virtual avatar a crucial component. This is a challenge in VR as it requires capturing the facial motions behind the VR head mounted displays (HMDs). In this paper, we present a real-time facial expression tracking system in VR HMDs. The core of the system is a 3D camera attached to the HMDs, capturing motions on the lower half of the face, which enables users to track and retarget their facial animations in real-time onto CG avatars. The system is capable of capturing 20 facial expression parameters and transfer it onto the 3D character in real-time.

References

  1. Emteq. http://www.emteq.net/.Google ScholarGoogle Scholar
  2. Faceshift. http://www.faceshift.com/.Google ScholarGoogle Scholar
  3. Li, H., Trutoiu, L., Olszewski, K., Wei, L., Trutna, T., Hsieh, P.-L., Nicholls, A., and Ma, C. 2015. Facial performance sensing head-mounted display. ACM Transactions on Graphics (Proceedings SIGGRAPH 2015) 34, 4 (July) Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Real-time facial tracking in virtual reality

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      • Published in

        cover image ACM Conferences
        SA '16: SIGGRAPH ASIA 2016 VR Showcase
        November 2016
        25 pages
        ISBN:9781450345422
        DOI:10.1145/2996376

        Copyright © 2016 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 28 November 2016

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        Acceptance Rates

        Overall Acceptance Rate178of869submissions,20%

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