skip to main content
10.1145/3025453.3025588acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Co-Designing with Preschoolers Using Fictional Inquiry and Comicboarding

Authors Info & Claims
Published:02 May 2017Publication History

ABSTRACT

In this case study, we describe a design workshop with 7 children age 4-6 using existing co-design techniques known to elicit design insights in older individuals. We found that our 5- and 6-year-old participants successfully generated design ideas using these methods, while 4-year-olds were unable to use create solutions in a traditional format. How-ever, these younger children enthusiastically offered opportunities where, with methodological guidance, the research-er could have followed the child's lead and shifted the design question to one that was potentially more meaningful for the participant. We propose a future work to examine the effectiveness of giving these younger participants great-er authority in defining and scoping the problem space.

References

  1. Laura Benton and Hilary Johnson. 2014. Structured approaches to participatory design for children: can targeting the needs of children with autism provide benefits for a broader child population? Instructional Science 42, 1, 47--65.Google ScholarGoogle ScholarCross RefCross Ref
  2. Nanna Borum, Eva Petersson Brooks, and Anthony Lewis Brooks. 2015. Designing with Young Children: Lessons Learned from a Co-creation of a TechnologyEnhanced Playful Learning Environment. Springer International Publishing, 142--152.Google ScholarGoogle Scholar
  3. Christian Dindler, Eva Eriksson, Ole Sejer Iversen, Andreas Lykke-Olesen, and Martin Ludvigsen. 2005. Mission from Mars. Proceeding of the 2005 conference on Interaction design and children IDC '05, ACM Press, 40--47. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Christian Dindler and Ole Sejer Iversen. 2007. Fictional Inquiry - design collaboration in a shared narrative space. CoDesign 3, 4, 213--234.Google ScholarGoogle ScholarCross RefCross Ref
  5. Allison Druin. 2002. The role of children in the design of new technology. Behaviour & Information Technology 21, 1, 1--25.Google ScholarGoogle ScholarCross RefCross Ref
  6. Allison Druin and Allison. 1999. Cooperative inquiry. Proceedings of the 1999 conference on Human factors in computing systems CHI '99, ACM Press, 592--599. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Pelle Ehn. 1993. Scandinavian design: On participation and skill. Participatory design: Principles and practices, 41--77.Google ScholarGoogle Scholar
  8. Jóhanna Einarsdóttir. 2007. Research with children: methodological and ethical challenges. European Early Childhood Education Research Journal 15, 2, 197--211.Google ScholarGoogle ScholarCross RefCross Ref
  9. Allison Farber, Allison Druin, Gene Chipman, Dawn Julian, and Sheila Somashekher. 2002. How Young Can Our Technology Design Partners Be? PDC, 272--277.Google ScholarGoogle Scholar
  10. M. Elizabeth Graue and Daniel J. Walsh. 1998. Studying children in context: Theories, methods, and ethics. Sage Publications.Google ScholarGoogle Scholar
  11. Mona Leigh Guha, Allison Druin, Gene Chipman, Jerry Alan Fails, Sante Simms, and Allison Farber. 2004. Mixing ideas. Proceeding of the 2004 conference on Interaction design and children building a community IDC '04, ACM Press, 35--42. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Mona Leigh Guha, Allison Druin, and Jerry Alan Fails. 2013. Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design. International Journal of Child-Computer Interaction 1, 1, 14--23.Google ScholarGoogle ScholarCross RefCross Ref
  13. Alexis Hiniker, Kiley Sobel, Sungsoo (Ray) Hong, Hyewon Suh, India Irish, and Julie A. Kientz. 2016. Hidden symbols: How informal symbolism in digital interfaces disrupts usability for preschoolers. International Journal of Human-Computer Studies 90, 53--67. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Juan Pablo Hourcade. 2008. Interaction design and children. Foundations and Trends in Human-Computer Interaction 1, 4, 277--392. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Juan Pablo Hourcade, Benjamin B. Bederson, and Allison Druin. 2004. Preschool children's use of mouse buttons. Extended abstracts of the 2004 conference on Human factors and computing systems CHI '04, ACM Press, 1411. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Hsiu-Fang Hsieh and Sarah E. Shannon. 2005. Three approaches to qualitative content analysis. Qualitative health research 15, 9, 1277--1288.Google ScholarGoogle Scholar
  17. Sara Isola and Jerry Fails. 2012. Family and Design in the IDC and CHI Communitieis. Proceedings of the 2012 conference on Interaction Design and Children - IDC '12, 40--49. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Ole Sejer Iversen and Christian Dindler. 2008. Pursuing aesthetic inquiry in participatory design. Proceedings of the Tenth Anniversary Conference on Participatory Design 2008, 138--145. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Ole Sejer Iversen and Christian Dindler. 2013. A Utopian agenda in child-computer interaction. International Journal of Child-Computer Interaction 1, 1, 24--29.Google ScholarGoogle ScholarCross RefCross Ref
  20. Hilda K. Kabali, Matilde M. Irigoyen, Rosemary Nunez-Davis, et al. 2015. Exposure and Use of Mobile Media Devices by Young Children. Pediatrics, 136, 6, 1--7.Google ScholarGoogle ScholarCross RefCross Ref
  21. Richard M. Lerner. 2001. Concepts and theories of human development. Psychology Press.Google ScholarGoogle Scholar
  22. Berry Mayall. 2008. 5 Conversations with Children. Research with children: Perspectives and practices, 109.Google ScholarGoogle Scholar
  23. Susan A. Miller, Ellen B. Church, and Carla Poole. Ages & Stages: Don't Forget to Laugh - The Importance of Humor. Scholastic. Retrieved from http://www.scholastic.com/teachers/article/ages-stages-dont-forget-laugh-importance-humorGoogle ScholarGoogle Scholar
  24. Neema Moraveji, Jason Li, Jiarong Ding, Patrick O'Kelley, and Suze Woolf. 2007. Comicboarding. Proceedings of the 2007 conference on Human factors in computing systems CHI '07, ACM Press, 1371. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Valerie Nesset and Andrew Large. 2004. Children in the information technology design process: A review of theories and their applications. Library & Information Science Research 26, 2, 140--161.Google ScholarGoogle ScholarCross RefCross Ref
  26. Hanna Niemi and Saila Ovaska. 2007. Designing spoken instructions with preschool children. Proceedings of the 2007 conference on Interaction design and children IDC '07, ACM Press, 133--136. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Jean Piaget. 1971. Psychology and Epistemology: Towards a Theory of Knowledge. trans. Arnold Rosin. Markham: Penguin Books Canada.Google ScholarGoogle Scholar
  28. Jean Piaget. 1973. To understand is to invent: The future of education.Google ScholarGoogle Scholar
  29. Ruut Tikkanen and Netta Iivari. 2011. The Role of Music in the Design Process with Children. Springer, Berlin, Heidelberg, 288--305.Google ScholarGoogle Scholar
  30. Pontus Wärnestål, Petra Svedberg, and Jens Nygren. 2014. Coconstructing child personas for health-promoting services with vulnerable children. Proceedings of the 2014 conference on Human factors in computing systems CHI '14, ACM Press, 3767--3776. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Co-Designing with Preschoolers Using Fictional Inquiry and Comicboarding

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
      May 2017
      7138 pages
      ISBN:9781450346559
      DOI:10.1145/3025453

      Copyright © 2017 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 May 2017

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '17 Paper Acceptance Rate600of2,400submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader