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Gaze-Enhanced Student Modeling for Game-based Learning

Published:03 July 2018Publication History

ABSTRACT

Recent advances in eye-tracking technologies have introduced the opportunity to incorporate gaze into student modeling. Creating student models that leverage gaze information holds significant promise for game-based learning environments. This paper introduces a gaze-enhanced student modeling framework that incorporates student eye tracking to dynamically predict students' performance in a game-based learning environment for microbiology education, CRYSTAL ISLAND. The gaze-enhanced student modeling framework was investigated in a study comparing a gaze-enhanced student model with a baseline student model that does not utilize student eye-tracking. Results of a study conducted with 65 college students interacting with the CRYSTAL ISLAND game-based learning environment indicate that the gaze-enhanced student model significantly outperforms the baseline model in dynamically predicting student problem-solving performance. The findings suggest that incorporating gaze into student modeling can contribute to a new generation of student models for game-based learning environments.

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      • Published in

        cover image ACM Conferences
        UMAP '18: Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization
        July 2018
        393 pages
        ISBN:9781450355896
        DOI:10.1145/3209219
        • General Chairs:
        • Tanja Mitrovic,
        • Jie Zhang,
        • Program Chairs:
        • Li Chen,
        • David Chin

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        • Published: 3 July 2018

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