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A Context-aware Virtual Reality First Aid Training Application

Published:08 September 2019Publication History

ABSTRACT

With the spread of virtual reality (VR) applications in various domains (e.g. education and training, engineering or entertainment) targeting heterogeneous end-users, the aspect context-awareness started to play an important role. As tasks and environments in VR applications become more and more complex, it is important to adapt the interaction to the needs and the context in order to improve usability. In this paper, we study how to exploit context-awareness in VR applications in order to automatically adapt the interaction techniques in a VR application based on context parameter like user, platform, and environment. To show the benefit of our approach, we present a context-aware VR application for first aid training.

References

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    • Published in

      cover image ACM Other conferences
      MuC '19: Proceedings of Mensch und Computer 2019
      September 2019
      863 pages
      ISBN:9781450371988
      DOI:10.1145/3340764

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 8 September 2019

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