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High-quality pre-integrated volume rendering using hardware-accelerated pixel shading

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Published:01 August 2001Publication History

ABSTRACT

We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides high image quality even for low-resolution volume data and non-linear transfer functions with high frequencies, without the performance overhead caused by rendering additional interpolated slices. This is especially useful for volumetric effects in computer games and professional scientific volume visualization, which heavily depend on memory bandwidth and rasterization power.

We present an implementation of the algorithm on current programmable consumer graphics hardware using multi-textures with advanced texture fetch and pixel shading operations. We implemented direct volume rendering, volume shading, arbitrary number of isosurfaces, and mixed mode rendering. The performance does neither depend on the number of isosurfaces nor the definition of the transfer functions, and is therefore suited for interactive high-quality volume graphics.

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  1. High-quality pre-integrated volume rendering using hardware-accelerated pixel shading

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                cover image ACM Conferences
                HWWS '01: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
                August 2001
                119 pages
                ISBN:158113407X
                DOI:10.1145/383507

                Copyright © 2001 ACM

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                Publication History

                • Published: 1 August 2001

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