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Handheld usability

Published:25 June 2002Publication History

ABSTRACT

Handheld devices have common challenges: small displays, awkward data input mechanisms, and spotty wireless connectivity. Good user interface design can overcome each of these challenges, or at least accommodate them in a fashion that benefits the user. The goal of this tutorial is to present challenges and strategies for designing user interfaces for handheld devices. It discusses how information architecture, paper prototyping, and usability testing are adapted from desktop software design for two-way email pagers, PDAs, and mobile telephone handsets. WAP, i-mode, RIM OS, Motorola Wisdom, Windows CE/Pocket PC, and Symbian OS will also be introduced.

References

  1. Wirelessui web-based mailing list. Yahoo! Groups: http://groups.yahoo.com/group/wirelessuiGoogle ScholarGoogle Scholar
  2. Weiss, Scott. Handheld Usability. John Wiley & Sons. 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Handheld usability

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                • Published in

                  cover image ACM Conferences
                  DIS '02: Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
                  June 2002
                  413 pages
                  ISBN:1581135157
                  DOI:10.1145/778712

                  Copyright © 2002 ACM

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                  Association for Computing Machinery

                  New York, NY, United States

                  Publication History

                  • Published: 25 June 2002

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                  DIS '02 Paper Acceptance Rate44of139submissions,32%Overall Acceptance Rate1,158of4,684submissions,25%

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