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Making a game of system design

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Published:01 July 2003Publication History
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Abstract

The pleasures and wonders of gameplay, as well as their deeper lessons, are being applied in fields beyond entertainment as diverse as psychological therapy, experience-based education, and design prototyping.

References

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  1. Making a game of system design

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                    cover image Communications of the ACM
                    Communications of the ACM  Volume 46, Issue 7
                    A game experience in every application
                    July 2003
                    129 pages
                    ISSN:0001-0782
                    EISSN:1557-7317
                    DOI:10.1145/792704
                    Issue’s Table of Contents

                    Copyright © 2003 ACM

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                    Publication History

                    • Published: 1 July 2003

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