Employing Physical Computing in Education
Abstract
Physical computing (O’Sullivan, 2004) and human-computer interaction explore how sensors and interactive technology could further user experiences, moving the educational technology experience away from the typical computer screen. Physical computing is specifically intriguing as an educational tool because of its linking of the physical and virtual environments and frameworks, making the connection between the “real” world and the virtual one concrete and viable. From 2004-2005, we ran three pilot programs aimed at teaching New York City public high school teachers and students how to use physical computing to create tangible, embodied learning objects. This paper explores the development of the pilot programs, as well as the projects developed by the students and teachers.