Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering

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Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Volume ray casting algorithms benefit greatly with recent increase of GPU capabilities and power. In this paper, we present a novel memory efficient ray casting algorithm for unstructured grids completely implemented on GPU using a recent off-the-shelf nVidia graphics card. Our approach is built upon a recent CPU ray casting algorithm, called VF-Ray, that considerably reduces the memory footprint while keeping good performance. In addition to the implementation of VF-Ray in the graphics hardware, we also propose a restructuring in its data structures. As a result, our algorithm is much faster than the original software version, while using significantly less memory, it needed only one-half of its previous memory usage. Comparing our GPU implementation to other hardware-based ray casting algorithms, our approach used between three to ten times less memory. These results made it possible for our GPU implementation to handle larger datasets on GPU than previous approaches.
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@inproceedings{
10.2312:VG/VG-PBG08/155-162
, booktitle = {
IEEE/ EG Symposium on Volume and Point-Based Graphics
}, editor = {
Hans-Christian Hege and David Laidlaw and Renato Pajarola and Oliver Staadt
}, title = {{
Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering
}}, author = {
Maximo, A.
 and
Ribeiro, S.
 and
Bentes, C.
 and
Oliveira, A.
 and
Farias, R.
}, year = {
2008
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-8376
}, ISBN = {
978-3-905674-12-5
}, DOI = {
10.2312/VG/VG-PBG08/155-162
} }
Citation