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Immersive Education Spaces using Open Wonderland From Pedagogy through to Practice

Immersive Education Spaces using Open Wonderland From Pedagogy through to Practice

Michael Gardner, Adela Gánem-Gutiérrez, John Scott, Bernard Horan, Vic Callaghan
ISBN13: 9781609605452|ISBN10: 1609605454|EISBN13: 9781609605469
DOI: 10.4018/978-1-60960-545-2.ch013
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MLA

Gardner, Michael, et al. "Immersive Education Spaces using Open Wonderland From Pedagogy through to Practice." Multi-User Virtual Environments for the Classroom: Practical Approaches to Teaching in Virtual Worlds, edited by Giovanni Vincenti and James Braman, IGI Global, 2011, pp. 190-205. https://doi.org/10.4018/978-1-60960-545-2.ch013

APA

Gardner, M., Gánem-Gutiérrez, A., Scott, J., Horan, B., & Callaghan, V. (2011). Immersive Education Spaces using Open Wonderland From Pedagogy through to Practice. In G. Vincenti & J. Braman (Eds.), Multi-User Virtual Environments for the Classroom: Practical Approaches to Teaching in Virtual Worlds (pp. 190-205). IGI Global. https://doi.org/10.4018/978-1-60960-545-2.ch013

Chicago

Gardner, Michael, et al. "Immersive Education Spaces using Open Wonderland From Pedagogy through to Practice." In Multi-User Virtual Environments for the Classroom: Practical Approaches to Teaching in Virtual Worlds, edited by Giovanni Vincenti and James Braman, 190-205. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-545-2.ch013

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Abstract

This chapter presents a case study of the use of virtual world environment in UK Higher Education. It reports on the activities carried out as part of the SIMiLLE (System for an Immersive and Mixed reality Language Learning) project to create a culturally sensitive virtual world to support language learning (funded by the UK government JISC program). The SIMiLLE project built on an earlier project called MiRTLE, which created a mixed-reality space for teaching and learning. The aim of the SIMiLLE project was to investigate the technical feasibility and pedagogical value of using virtual environments to provide a realistic socio-cultural setting for language learning interaction. The chapter begins by providing some background information on the Wonderland platform and the MiRTLE project, and then outlines the requirements for SIMiLLE, and how these requirements were supported through the use of a virtual world based on the Open Wonderland virtual world platform. The chapter then presents the framework used for the evaluation of the system, with a particular focus on the importance of incorporating pedagogy into the design of these systems, and how to support good practice with the ever-growing use of 3D virtual environments in formalized education. Finally, the results from the formative and summative evaluations are summarized, and the lessons learnt are presented, which can help inform future uses of immersive education spaces within Higher Education.

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