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Game Based Lifelong Learning

Game Based Lifelong Learning

Sebastian Kelle, Steinn E. Sigurðarson, Wim Westera, Marcus Specht
ISBN13: 9781615209835|ISBN10: 1615209832|EISBN13: 9781615209842
DOI: 10.4018/978-1-61520-983-5.ch014
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MLA

Kelle, Sebastian, et al. "Game Based Lifelong Learning." E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments, edited by George D. Magoulas, IGI Global, 2011, pp. 337-349. https://doi.org/10.4018/978-1-61520-983-5.ch014

APA

Kelle, S., Sigurðarson, S. E., Westera, W., & Specht, M. (2011). Game Based Lifelong Learning. In G. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). IGI Global. https://doi.org/10.4018/978-1-61520-983-5.ch014

Chicago

Kelle, Sebastian, et al. "Game Based Lifelong Learning." In E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments, edited by George D. Magoulas, 337-349. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-61520-983-5.ch014

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Abstract

Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter focuses on an overview of the current state of the art of learning games, explaining different perspectives. As the gamers’ generation has now grown up, the educational contexts for lifelong learning like higher and vocational education are moving into the scope of game based learning, and therefore deserve special attention.

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