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Listening to Fear: A Study of Sound in Horror Computer Games

Listening to Fear: A Study of Sound in Horror Computer Games

Guillaume Roux-Girard
ISBN13: 9781616928285|ISBN10: 161692828X|EISBN13: 9781616928308
DOI: 10.4018/978-1-61692-828-5.ch010
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MLA

Roux-Girard, Guillaume. "Listening to Fear: A Study of Sound in Horror Computer Games." Game Sound Technology and Player Interaction: Concepts and Developments, edited by Mark Grimshaw, IGI Global, 2011, pp. 192-212. https://doi.org/10.4018/978-1-61692-828-5.ch010

APA

Roux-Girard, G. (2011). Listening to Fear: A Study of Sound in Horror Computer Games. In M. Grimshaw (Ed.), Game Sound Technology and Player Interaction: Concepts and Developments (pp. 192-212). IGI Global. https://doi.org/10.4018/978-1-61692-828-5.ch010

Chicago

Roux-Girard, Guillaume. "Listening to Fear: A Study of Sound in Horror Computer Games." In Game Sound Technology and Player Interaction: Concepts and Developments, edited by Mark Grimshaw, 192-212. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-61692-828-5.ch010

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Abstract

This chapter aims to explain how sound in horror computer games works towards eliciting emotions in the gamer: namely fear and dread. More than just analyzing how the gamer produces meaning with horror game sound in relation to its overarching generic context, it will look at how the inner relations of the sonic structure of the game and the different functions of computer game sound are manipulated to create the horrific strategies of the games. This chapter will also provide theoretical background on sound, gameplay, and the reception of computer games to support my argument.

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