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Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment

Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment

Yannick Naudet, Angeliki Antoniou, Ioanna Lykourentzou, Eric Tobias, Jenny Rompa, George Lepouras
Copyright: © 2015 |Volume: 7 |Issue: 2 |Pages: 30
ISSN: 1942-9010|EISSN: 1942-9029|EISBN13: 9781466677265|DOI: 10.4018/IJVCSN.2015040101
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MLA

Naudet, Yannick, et al. "Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment." IJVCSN vol.7, no.2 2015: pp.1-30. http://doi.org/10.4018/IJVCSN.2015040101

APA

Naudet, Y., Antoniou, A., Lykourentzou, I., Tobias, E., Rompa, J., & Lepouras, G. (2015). Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment. International Journal of Virtual Communities and Social Networking (IJVCSN), 7(2), 1-30. http://doi.org/10.4018/IJVCSN.2015040101

Chicago

Naudet, Yannick, et al. "Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment," International Journal of Virtual Communities and Social Networking (IJVCSN) 7, no.2: 1-30. http://doi.org/10.4018/IJVCSN.2015040101

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Abstract

This paper details and discusses experimental results obtained towards personalizing a museum visit through a personal mobile guide, using an approach relying on users' cognitive style, gaming, social networks, and recommendations. It describes the personalization system, which relies on a Facebook game to infer users' cognitive style, visiting style and interests, and a recommendation algorithm offering sequences of points of interests to visit. A qualitative and quantitative analysis of an experiment conducted in a museum is given, offering first conclusions and perspectives on the approach.

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