ABSTRACT

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies.

James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged.

 Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

chapter 1|20 pages

Everybody hates videogames

part |2 pages

PART 1 Videogames as representational systems

chapter 2|23 pages

Talking about videogames

chapter 3|23 pages

Videogames and/as stories

part |2 pages

PART 2 Videogames as configurative performances

chapter 5|32 pages

Game Guides, walkthroughs and FAQs

part |2 pages

PART 3 Videogames as technology

chapter 7|28 pages

Codemining, modding and gamemaking