Skip to main content

2017 | OriginalPaper | Buchkapitel

Location Spoofing in a Location-Based Game: A Case Study of Pokémon Go

verfasst von : Bo Zhao, Qinying Chen

Erschienen in: Advances in Cartography and GIScience

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

The worldwide Pokémon Go fever has brought location spoofing into the public’s spotlight. Location spoofing is an intentional act to masquerade locational information to somewhere other than the actual location where a network communication takes place. In the realm of Cartography and GIScience, compared with well-studied spatial quality issues, our knowledge of location spoofing is still quite limited. By reviewing five frequently-conducted location spoofing techniques for Pokémon Go, this paper critically examines location spoofing as an emerging spatial data quality issue. To unveil the hidden motivation for location spoofing, we discuss the uneven spatial distribution of game rewards through mapping a large volunteered data set of worldwide Pokémons, and gaze at the major actors in the location-based game, including location spoofers, game designers, hackers and bots. Though the research scope of this paper lies in a location-based game per se, location spoofing widely exists in Internet applications and is not fundamentally different from other deceptive phenomena in the real world. We encourage cartographers and GIScientists to face this spoofing phenomena head-on in order to promote more effective and trustworthy uses of geospatial big data.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Callon, M. (1999). Actor-network theory—The market test. The Sociological Review, 47(S1), 181–195.CrossRef Callon, M. (1999). Actor-network theory—The market test. The Sociological Review, 47(S1), 181–195.CrossRef
Zurück zum Zitat Cypher, M., & Richardson, I. (2006). An actor-network approach to games and virtual environments. In Proceedings of the 2006 International Conference on Game research and Development. ACM International Conference Proceeding Series, 223. Retrieved January, 30, 2017 from http://dl.acm.org/citation.cfm?id=1234382. Cypher, M., & Richardson, I. (2006). An actor-network approach to games and virtual environments. In Proceedings of the 2006 International Conference on Game research and Development. ACM International Conference Proceeding Series, 223. Retrieved January, 30, 2017 from http://​dl.​acm.​org/​citation.​cfm?​id=​1234382.
Zurück zum Zitat Hunsaker, C. T., Goodchild, M. F., Friedl, M. A., & Case, T. J. (2013). Spatial uncertainty in ecology: Implications for remote sensing and GIS applications. Springer Science & Business Media. Hunsaker, C. T., Goodchild, M. F., Friedl, M. A., & Case, T. J. (2013). Spatial uncertainty in ecology: Implications for remote sensing and GIS applications. Springer Science & Business Media.
Zurück zum Zitat Kang, A. R., Woo, J., Park, J., & Kim, H. K. (2013). Online game bot detection based on party-play log analysis. Computers & Mathematics with Applications, 65(9), 1384–1395.CrossRef Kang, A. R., Woo, J., Park, J., & Kim, H. K. (2013). Online game bot detection based on party-play log analysis. Computers & Mathematics with Applications, 65(9), 1384–1395.CrossRef
Zurück zum Zitat Latour, B. (1987). Science in action: How to follow scientists and engineers through society. Harvard university press. Latour, B. (1987). Science in action: How to follow scientists and engineers through society. Harvard university press.
Zurück zum Zitat Latour, B. (1999). Pandora’s hope: Essays on the reality of science studies. Harvard University Press. Latour, B. (1999). Pandora’s hope: Essays on the reality of science studies. Harvard University Press.
Zurück zum Zitat Law, J., & Hassard, J. (1999). Actor network theory and after. Law, J., & Hassard, J. (1999). Actor network theory and after.
Zurück zum Zitat Lovelace, R., Birkin, M., Cross, P., & Clarke, M. (2016). From big noise to big data: Toward the verification of large data sets for understanding regional retail flows. Geographical Analysis, 48(1), 59–81.CrossRef Lovelace, R., Birkin, M., Cross, P., & Clarke, M. (2016). From big noise to big data: Toward the verification of large data sets for understanding regional retail flows. Geographical Analysis, 48(1), 59–81.CrossRef
Zurück zum Zitat O’Hara, K. (2008). Understanding geocaching practices and motivations. Paper presented at the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. O’Hara, K. (2008). Understanding geocaching practices and motivations. Paper presented at the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.
Zurück zum Zitat Przybylski, A. K., Rigby, C. S., & Ryan, R. M. (2010). A motivational model of video game engagement. Review of General Psychology, 14(2), 154.CrossRef Przybylski, A. K., Rigby, C. S., & Ryan, R. M. (2010). A motivational model of video game engagement. Review of General Psychology, 14(2), 154.CrossRef
Zurück zum Zitat Schurgot, M. R., Shinberg, D. A., & Greenwald, L. G. (2015). Experiments with security and privacy in IoT networks. Paper presented at the World of Wireless, Mobile and Multimedia Networks (WoWMoM) 2015 IEEE 16th International Symposium on a. 1–6. Schurgot, M. R., Shinberg, D. A., & Greenwald, L. G. (2015). Experiments with security and privacy in IoT networks. Paper presented at the World of Wireless, Mobile and Multimedia Networks (WoWMoM) 2015 IEEE 16th International Symposium on a. 1–6.
Zurück zum Zitat Sommers, J., & Barford, P. (2012). Cell vs. WiFi: on the performance of metro area mobile connections. Paper presented at the Proceedings of the 2012 ACM Conference on Internet Measurement Conference. Sommers, J., & Barford, P. (2012). Cell vs. WiFi: on the performance of metro area mobile connections. Paper presented at the Proceedings of the 2012 ACM Conference on Internet Measurement Conference.
Zurück zum Zitat Wetzel, R., Blum, L., & Oppermann, L. (2012). Tidy city: A location-based game supported by in-situ and web-based authoring tools to enable user-created content. Paper presented at the Proceedings of the International Conference on the Foundations of Digital Games. Wetzel, R., Blum, L., & Oppermann, L. (2012). Tidy city: A location-based game supported by in-situ and web-based authoring tools to enable user-created content. Paper presented at the Proceedings of the International Conference on the Foundations of Digital Games.
Zurück zum Zitat Zaheer, S., & Nachum, L. (2011). Sense of place: From location resources to MNE locational capital. Global Strategy Journal, 1(1–2), 96–108.CrossRef Zaheer, S., & Nachum, L. (2011). Sense of place: From location resources to MNE locational capital. Global Strategy Journal, 1(1–2), 96–108.CrossRef
Metadaten
Titel
Location Spoofing in a Location-Based Game: A Case Study of Pokémon Go
verfasst von
Bo Zhao
Qinying Chen
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-57336-6_2