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2025 | OriginalPaper | Buchkapitel

3. Methods

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Abstract

The methodology that was used for this research is presented in the overview based on the selected influencing subfactors and related research questions that have been the main focus of this work. As part of it, several different VR applications, each centered on a different set of features, were developed with the goal of investigating UX in VR serious gaming through empirical investigations done in a laboratory.

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Metadaten
Titel
Methods
verfasst von
Tanja Kojić
Copyright-Jahr
2025
DOI
https://doi.org/10.1007/978-3-031-75530-9_3