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Über dieses Buch

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines.

To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage.

This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Inhaltsverzeichnis

Frontmatter

Introduction

Frontmatter

2017 | OriginalPaper | Buchkapitel

Chapter 1. Digital Heritage and Virtual Archaeology: An Approach Through the Framework of International Recommendations

Víctor Manuel López-Menchero Bendicho, Mariano Flores Gutiérrez, Matthew L. Vincent, Alfredo Grande León

Digitization and Visualization

Frontmatter

2017 | OriginalPaper | Buchkapitel

Chapter 2. Data Acquisition for the Geometric Documentation of Cultural Heritage

Andreas Georgopoulos

2017 | OriginalPaper | Buchkapitel

Chapter 3. Autonomous Mapping of the Priscilla Catacombs

Frank Verbiest, Marc Proesmans, Luc Van Gool

2017 | OriginalPaper | Buchkapitel

Chapter 4. Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges

Pedro Santos, Martin Ritz, Constanze Fuhrmann, Rafael Monroy, Hendrik Schmedt, Reimar Tausch, Matevz Domajnko, Martin Knuth, Dieter Fellner

2017 | OriginalPaper | Buchkapitel

Chapter 5. Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development

Marilena Alivizatou-Barakou, Alexandros Kitsikidis, Filareti Tsalakanidou, Kosmas Dimitropoulos, Chantas Giannis, Spiros Nikolopoulos, Samer Al Kork, Bruce Denby, Lise Buchman, Martine Adda-Decker, Claire Pillot-Loiseau, Joëlle Tillmane, S. Dupont, Benjamin Picart, Francesca Pozzi, Michela Ott, Yilmaz Erdal, Vasileios Charisis, Stelios Hadjidimitriou, Leontios Hadjileontiadis, Marius Cotescu, Christina Volioti, Athanasios Manitsaris, Sotiris Manitsaris, Nikos Grammalidis

Content Use and Re-use

Frontmatter

2017 | OriginalPaper | Buchkapitel

Chapter 6. 3D Digital Libraries and Their Contribution in the Documentation of the Past

Marinos Ioannides, Rob Davies, Pavlos Chatzigrigoriou, Eirini Papageorgiou, Georgios Leventis, Vasiliki Nikolakopoulou, Vasilis Athanasiou

2017 | OriginalPaper | Buchkapitel

Chapter 7. Enriching and Publishing Cultural Heritage as Linked Open Data

Nikolaos Simou, Alexandros Chortaras, Giorgos Stamou, Stefanos Kollias

2017 | OriginalPaper | Buchkapitel

Chapter 8. Digital Memory and Integrated Data Capturing: Innovations for an Inclusive Cultural Heritage in Europe Through 3D Semantic Modelling

Federica Maietti, Roberto Di Giulio, Marcello Balzani, Emanuele Piaia, Marco Medici, Federico Ferrari

Geospatial

Frontmatter

2017 | OriginalPaper | Buchkapitel

Chapter 9. Five-Dimensional (5D) Modelling of the Holy Aedicule of the Church of the Holy Sepulchre Through an Innovative and Interdisciplinary Approach

Antonia Moropoulou, Andreas Georgopoulos, Manolis Korres, Asterios Bakolas, Kyriakos Labropoulos, Panagiotis Agrafiotis, Ekaterini T. Delegou, Petros Moundoulas, Maria Apostolopoulou, Evangelia Lambrou, George Pantazis, Lydia Kotoula, Alexandra Papadaki, Emmanouil Alexakis

2017 | OriginalPaper | Buchkapitel

Chapter 10. Historic BIM for Mobile VR/AR Applications

Luigi Barazzetti, Fabrizio Banfi

2017 | OriginalPaper | Buchkapitel

Chapter 11. Data Collection for Estimation of Resilience of Cultural Heritage Assets

Roko Zarnic, Vlatka Rajcic, Barbara Vodopivec

2017 | OriginalPaper | Buchkapitel

Chapter 12. Virtual Reconstruction of Historical Architecture as Media for Knowledge Representation

Sander Münster, Cindy Kröber, Heide Weller, Nikolas Prechtel

Presence

Frontmatter

2017 | OriginalPaper | Buchkapitel

Chapter 13. Gamified AR/VR Character Rendering and Animation-Enabling Technologies

Margarita Papaefthymiou, Steve Kateros, Stylianos Georgiou, Nikos Lydatakis, Paul Zikas, Vasileios Bachlitzanakis, George Papagiannakis

2017 | OriginalPaper | Buchkapitel

Chapter 14. Experiencing the Multisensory Past

Alan Chalmers

2017 | OriginalPaper | Buchkapitel

Chapter 15. Multimodal Serious Games Technologies for Cultural Heritage

Fotis Liarokapis, Panagiotis Petridis, Daniel Andrews, Sara de Freitas

Intangible Heritage

Frontmatter

2017 | OriginalPaper | Buchkapitel

Chapter 16. Modelling Life Through Time: Cultural Heritage Case Studies

Simon Sénécal, Nedjma Cadi, Marlène Arévalo, Nadia Magnenat-Thalmann

2017 | OriginalPaper | Buchkapitel

Chapter 17. Preservation and Gamification of Traditional Sports

Yvain Tisserand, Nadia Magnenat-Thalmann, Luis Unzueta, Maria T. Linaza, Amin Ahmadi, Noel E. O’Connor, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras

Ambient Intelligence and Storytelling

Frontmatter

2017 | OriginalPaper | Buchkapitel

Chapter 18. Deployment of Robotic Guides in Museum Contexts

Maria Pateraki, Panos Trahanias

2017 | OriginalPaper | Buchkapitel

Chapter 19. Digital Cultural Heritage Experience in Ambient Intelligence

Nikolaos Partarakis, Dimitris Grammenos, George Margetis, Emmanouil Zidianakis, Giannis Drossis, Asterios Leonidis, George Metaxakis, Margherita Antona, Constantine Stephanidis

2017 | OriginalPaper | Buchkapitel

Chapter 20. Storytelling and Digital Epigraphy-Based Narratives in Linked Open Data

Pietro Liuzzo, Francesco Mambrini, Philipp Franck

Museum Applications

Frontmatter

2017 | OriginalPaper | Buchkapitel

Chapter 21. AM-Based Evaluation, Reconstruction, and Improvement of Cultural Heritage Artifacts

Andreas Gebhardt

2017 | OriginalPaper | Buchkapitel

Chapter 22. The Willing Suspension of Disbelief: The Tangible and the Intangible of Heritage Education in E-Learning and Virtual Museums

Susan Hazan, Anna Lobovikov Katz

2017 | OriginalPaper | Buchkapitel

Chapter 23. Modelling of Static and Moving Objects: Digitizing Tangible and Intangible Cultural Heritage

Nikolaos Doulamis, Anastasios Doulamis, Charalabos Ioannidis, Michael Klein, Marinos Ioannides

Backmatter

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