1993 | OriginalPaper | Buchkapitel
Modelling Facial Communication Between an Animator and a Synthetic Actor in Real Time
verfasst von : Nadia Magnenat Thalmann, Antoine Cazedevals, Daniel Thalmann
Erschienen in: Modeling in Computer Graphics
Verlag: Springer Berlin Heidelberg
Enthalten in: Professional Book Archive
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
This paper describes methods for acquiring and analyzing in real-time the motion of human faces. It proposes a model based on the use of snakes and image processing techniques. It explains how to generate real-time facial animation corresponding to the recorded motion. It also proposed a strategy for the communication between animators and synthetic actors.