2012 | OriginalPaper | Buchkapitel
Network Synchronization Mechanism Design Based on MMORPG
verfasst von : Jianwei Li, Hualei Wu, Xiaowen Li, Shixi Chen
Erschienen in: AsiaSim 2012
Verlag: Springer Berlin Heidelberg
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Based on the reason of network synchronization and the existing synchronization mechanisms, this article adopts the idea of message partition, IOCP and the thread pool technology, improves Time Warp algorithm and Dead Reckoning Algorithm, designs a integrated solution of synchronization between server and client to mitigate the synchronization problems in MMORPG. In the experiment, we compare and analysis the effect of traditional synchronous solutions and the effect of our solution, it is shown that this system can better solve the synchronization problem in MMORPG.