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Erschienen in: Multimedia Systems 2/2020

25.06.2019 | Regular Paper

On improving the engagement between viewers and TV commercials through gamification

verfasst von: Marco Furini, Roberta De Michele

Erschienen in: Multimedia Systems | Ausgabe 2/2020

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Abstract

TV advertisements are less and less watched as most viewers turn their attention to the smartphone during commercial breaks. Therefore, broadcasters are facing a novel challenge: how to improve the engagement between viewers and TV commercials. In this paper, we investigate whether gamification can be a winning strategy. Indeed, despite some strategies that have recently been proposed (e.g., cross-media, use of specific mobile software), an effective approach to improve the engagement between viewers and TV commercials is yet to be found. We designed a game that involves the commercial break and the smartphone: during each TV advertisement, a simple question (e.g., “What was the color of the car?”) appears on-screen and the answer must be given through a special smartphone app. A player earns points if she answers exactly, otherwise she loses points. Results obtained from two different experimental assessment (within-subjects and between-subjects) revealed that a well-designed gamification strategy improves the marketing memorability (i.e., a measure of engagement) from 44% (no game elements) to 75% (with game elements). Therefore, gamification might be exploited by broadcasters and advertisers to improve the engagement between viewers and TV commercials.

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Metadaten
Titel
On improving the engagement between viewers and TV commercials through gamification
verfasst von
Marco Furini
Roberta De Michele
Publikationsdatum
25.06.2019
Verlag
Springer Berlin Heidelberg
Erschienen in
Multimedia Systems / Ausgabe 2/2020
Print ISSN: 0942-4962
Elektronische ISSN: 1432-1882
DOI
https://doi.org/10.1007/s00530-019-00625-9

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