Skip to main content

2013 | OriginalPaper | Buchkapitel

Pervasive Augmented Reality Games to Experience Tourism Destinations

verfasst von : María Teresa Linaza, Aitor Gutierrez, Ander García

Erschienen in: Information and Communication Technologies in Tourism 2014

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

This paper describes the ExCORA pervasive game, a mobile experience that aims to engage general public with the Urgull Mountain in San Sebastian, Spain. The game tries to encourage people to visit and explore the natural environment, as well as educate visitors who may visit the mountain, but have no idea of its hidden history. The project explores how pervasive augmented reality games can be used to deliver an engaging tourism experience. The game aims to provide a fun and interactive way to guide participants through different Points of Interest (PoIs), let participants search for unique QR codes to unlock clues and solve mini-games, and augment some objects and PoIs. This paper outlines the design and initial deployment of the game, reporting on the results from a preliminary usability study and discussing initial observations made by visitors.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Ardito, C., Buono, P., Costabile, M. F., Lanzilotti, R., & Pederson, T. (2007). Re-experiencing history in archaeological parks by playing a mobile augmented reality game. In Proceedings of the 2007 OTM Confederated International Conference on On the Move to Meaningful Internet Systems—Volume Part I. Vilamoura: Springer-Verlag. Ardito, C., Buono, P., Costabile, M. F., Lanzilotti, R., & Pederson, T. (2007). Re-experiencing history in archaeological parks by playing a mobile augmented reality game. In Proceedings of the 2007 OTM Confederated International Conference on On the Move to Meaningful Internet SystemsVolume Part I. Vilamoura: Springer-Verlag.
Zurück zum Zitat Ballagas, R.A., Kratz, S.G., Borchers, J., Yu, E., Walz, S.P., Fuhr, C.O., Hovestadt, L., & Tann. M. (2007). REXplorer: A mobile, pervasive spell-casting game for tourists. In CHI ‘07 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘07) (pp. 1929–1934). ACM, New York. Ballagas, R.A., Kratz, S.G., Borchers, J., Yu, E., Walz, S.P., Fuhr, C.O., Hovestadt, L., & Tann. M. (2007). REXplorer: A mobile, pervasive spell-casting game for tourists. In CHI ‘07 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘07) (pp. 1929–1934). ACM, New York.
Zurück zum Zitat Benford, S., Magerkurth, C., & Ljungstrand, P. (2005). Bridging the physical and digital in pervasive gaming. Communications of the ACM, 48(3), 54–57.CrossRef Benford, S., Magerkurth, C., & Ljungstrand, P. (2005). Bridging the physical and digital in pervasive gaming. Communications of the ACM, 48(3), 54–57.CrossRef
Zurück zum Zitat Bo Kampmann, W. (2005). Atomic actions—Molecular experience: Theory of pervasive gaming. New York: CIE. Bo Kampmann, W. (2005). Atomic actions—Molecular experience: Theory of pervasive gaming. New York: CIE.
Zurück zum Zitat Broll, W., Ohlenburg, J., Lindt, I., Herbst, I., & Braun, A.K. (2006). Meeting technology challenges of pervasive augmented reality games. In Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games (NetGames ‘06). ACM, New York, Article 28. Broll, W., Ohlenburg, J., Lindt, I., Herbst, I., & Braun, A.K. (2006). Meeting technology challenges of pervasive augmented reality games. In Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games (NetGames ‘06). ACM, New York, Article 28.
Zurück zum Zitat Ferdinand, P., Müller, S., Ritschel, T., & Wechselberger, U. (2005). The eduventure—A new approach of digital game based learning combining virtual and mobile augmented reality games episodes. In Pre-Conference Workshop Game Based Learning of DeLFI 2005 and GMW 2005 Conference, Rostock. September 13 2005, Germany. Ferdinand, P., Müller, S., Ritschel, T., & Wechselberger, U. (2005). The eduventure—A new approach of digital game based learning combining virtual and mobile augmented reality games episodes. In Pre-Conference Workshop Game Based Learning of DeLFI 2005 and GMW 2005 Conference, Rostock. September 13 2005, Germany.
Zurück zum Zitat Herbst, I., Braun, A.K., McCall, R., & Broll, W. (2008). TimeWarp: interactive time travel with a mobile mixed reality game. In Proceedings of the 10th international conference on Human computer interaction with mobile devices and services (MobileHCI ‘08) (pp. 235–244). ACM, New York. Herbst, I., Braun, A.K., McCall, R., & Broll, W. (2008). TimeWarp: interactive time travel with a mobile mixed reality game. In Proceedings of the 10th international conference on Human computer interaction with mobile devices and services (MobileHCI ‘08) (pp. 235–244). ACM, New York.
Zurück zum Zitat Jegers, K. (2009). Elaborating eight elements of fun: Supporting design of pervasive player enjoyment. Computers in Entertainment, 7(2), 22.CrossRef Jegers, K. (2009). Elaborating eight elements of fun: Supporting design of pervasive player enjoyment. Computers in Entertainment, 7(2), 22.CrossRef
Zurück zum Zitat Magerkurth, C., Cheok, A. D., Mandryk, R. L., & Nilsen, T. (2005). Pervasive games: Bringing computer entertainment back to the real world. Computers in Entertainment, 3, 4.CrossRef Magerkurth, C., Cheok, A. D., Mandryk, R. L., & Nilsen, T. (2005). Pervasive games: Bringing computer entertainment back to the real world. Computers in Entertainment, 3, 4.CrossRef
Zurück zum Zitat Nieuwdorp, E. (2007). The pervasive discourse: An analysis. Computers in Entertainment, 5, 13.CrossRef Nieuwdorp, E. (2007). The pervasive discourse: An analysis. Computers in Entertainment, 5, 13.CrossRef
Zurück zum Zitat Wu, B., & Wang, A.I. (2011). A pervasive game to know your city better. In Proceedings of the 2011 IEEE International Games Innovation Conference (IGIC ‘11) (pp. 117–120). IEEE Computer Society, Washington, DC. Wu, B., & Wang, A.I. (2011). A pervasive game to know your city better. In Proceedings of the 2011 IEEE International Games Innovation Conference (IGIC ‘11) (pp. 117–120). IEEE Computer Society, Washington, DC.
Metadaten
Titel
Pervasive Augmented Reality Games to Experience Tourism Destinations
verfasst von
María Teresa Linaza
Aitor Gutierrez
Ander García
Copyright-Jahr
2013
DOI
https://doi.org/10.1007/978-3-319-03973-2_36