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2015 | OriginalPaper | Buchkapitel

Practices, Technologies, and Challenges of Constructing and Programming Physical Interactive Prototypes

verfasst von : Andrea Alessandrini

Erschienen in: Human-Computer Interaction: Design and Evaluation

Verlag: Springer International Publishing

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Abstract

The prototyping process is a key phase in the design of interactive systems. Designing connections and communications for computational elements is a challenging part of constructing physical interactive prototypes. The goal of this study is to explore and describe the practices and technologies used in the construction of physical interactive prototypes in a university course on interaction design. This study reviews constructed physical interactive prototypes, presents excerpts of interviews with students, and analyses students’ blogs. In particular, the study describes and analyzes how connections and communications were made and which components and technologies were used in a course on interaction design. Finally, the implications of the findings of this study are discussed.

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Metadaten
Titel
Practices, Technologies, and Challenges of Constructing and Programming Physical Interactive Prototypes
verfasst von
Andrea Alessandrini
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-20901-2_12

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