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The paper deals with a problem of low data throughput on wirelessly connected mobile devices and a possibility to solve this problem by prebuffering of selected artefacts. The basics are in determining the problem parts of a mobile device and solve the problem by a model of data prebuffering-based system enhancement for locating and tracking users inside the buildings. The framework uses a WiFi network infrastructure to allow the mobile device determine its indoor position. User location is used for data prebuffering and for pushing information from a server to PDAs. All server data are saved as artefacts with its indoor position information. Accessing prebuffered data on a mobile device can significantly improve a response time needed to view large multimedia data. The solution was tested on a facility management information system built on purpose with a testing collection of about hundred large size artefacts.
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- Problem Solving of Low Data Throughput on Mobile Devices by Artefacts Prebuffering
- Springer International Publishing
- EURASIP Journal on Wireless Communications and Networking
Elektronische ISSN: 1687-1499
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