1991 | OriginalPaper | Buchkapitel
Projective Geometry and Computer Graphics
verfasst von : Ivan Herman
Erschienen in: Advances in Computer Graphics IV
Verlag: Springer Berlin Heidelberg
Enthalten in: Professional Book Archive
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Projective geometry is the basic mathematical tool to visualize three dimensional objects on a two dimensional surface. As a consequence, it is also the mathematical background for the output pipeline of all three dimensional graphics packages, whether this is explicitly stated or not (usually not). This chapter tries to present some of these mathematical tools to give a deeper insight into these systems, and, at the same time, to assist in the creation of new algorithms and methods to improve them or to elaborate new ones.