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1991 | OriginalPaper | Buchkapitel

Projective Geometry and Computer Graphics

verfasst von : Ivan Herman

Erschienen in: Advances in Computer Graphics IV

Verlag: Springer Berlin Heidelberg

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Projective geometry is the basic mathematical tool to visualize three dimensional objects on a two dimensional surface. As a consequence, it is also the mathematical background for the output pipeline of all three dimensional graphics packages, whether this is explicitly stated or not (usually not). This chapter tries to present some of these mathematical tools to give a deeper insight into these systems, and, at the same time, to assist in the creation of new algorithms and methods to improve them or to elaborate new ones.

Metadaten
Titel
Projective Geometry and Computer Graphics
verfasst von
Ivan Herman
Copyright-Jahr
1991
Verlag
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-642-84060-9_2

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