2000 | OriginalPaper | Buchkapitel
Realistic Deformation of Human Body Shapes
verfasst von : Amaury Aubel, Daniel Thalmann
Erschienen in: Computer Animation and Simulation 2000
Verlag: Springer Vienna
Enthalten in: Professional Book Archive
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In this paper we propose a new, generic, multi-layered model for automating the deformations of the skin of human characters based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from an action line that is deformed using a 1D mass-spring system. We cover the muscle layer with a viscoelastic fat layer that concentrates the crucial dynamics effects of the animation. We present results on a female upper torso.