Skip to main content

2019 | OriginalPaper | Buchkapitel

Reflections on Elements of a Game Design Model Applied to Inclusive Digital Games

verfasst von : Patricia da Silva Leite, Ana Paula Retore, Leonelo Dell Anhol Almeida

Erschienen in: Universal Access in Human-Computer Interaction. Theory, Methods and Tools

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Cultural relevance of digital games characterizes them as social objects. In such a way digital games are created based on our culture and society, at the same time they contributed to shaping our world. Thus, digital games need to be accessible to all members of society, including people with disabilities. Based on those points, we discuss how a game development tool, such as game design models, can be articulated with social inclusion principles. This research proposes a series of critical reflections about how digital game elements can be used and thought also regarding people with disabilities. In this way, it is possible to expand game accessibility, and digital game development proceeds towards inclusive digital games.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
4.
Zurück zum Zitat Adams, E.: Fundamentals of Game Design, 2nd edn. Pearson Education, Berkeley (2010) Adams, E.: Fundamentals of Game Design, 2nd edn. Pearson Education, Berkeley (2010)
5.
Zurück zum Zitat Bardzell, J., Bardzell, S.: Humanistic HCI. Morgan & Claypool Publishers, San Rafael (2015)CrossRef Bardzell, J., Bardzell, S.: Humanistic HCI. Morgan & Claypool Publishers, San Rafael (2015)CrossRef
11.
Zurück zum Zitat Feenberg, A.: Transforming Technology: A Critical Theory Revisited. Oxford University Press, Oxford (2002) Feenberg, A.: Transforming Technology: A Critical Theory Revisited. Oxford University Press, Oxford (2002)
12.
Zurück zum Zitat Grammenos, D., Savidis, A., Stephanidis, C.: Designing universally accessible games. Comput. Entertain. (CIE) 7(1), 8 (2009) Grammenos, D., Savidis, A., Stephanidis, C.: Designing universally accessible games. Comput. Entertain. (CIE) 7(1), 8 (2009)
13.
Zurück zum Zitat Harrison, S., Tatar, D., Sengers, P.: The three paradigms of HCI. ACM, New York (2007) Harrison, S., Tatar, D., Sengers, P.: The three paradigms of HCI. ACM, New York (2007)
14.
Zurück zum Zitat Huizinga, J.: Homo ludens: o jogo como elemento cultural. Perspectiva, São Paulo (2014) Huizinga, J.: Homo ludens: o jogo como elemento cultural. Perspectiva, São Paulo (2014)
15.
Zurück zum Zitat Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4, pp. 1–5. AAAI Press, San Jose (2004) Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4, pp. 1–5. AAAI Press, San Jose (2004)
19.
Zurück zum Zitat Ladner, R.: The impact of the united nations convention on the rights of persons with disabilities. Commun. ACM 57(3), 30–32 (2014)CrossRef Ladner, R.: The impact of the united nations convention on the rights of persons with disabilities. Commun. ACM 57(3), 30–32 (2014)CrossRef
21.
Zurück zum Zitat Louro, G.L.: Gênero e sexualidade: pedagogias contemporâneas. Pro-posições 19(2), 17–23 (2008)CrossRef Louro, G.L.: Gênero e sexualidade: pedagogias contemporâneas. Pro-posições 19(2), 17–23 (2008)CrossRef
22.
Zurück zum Zitat Marconi, M.A., Lakatos, E.M.: Fundamentos de metodologia científica, 5th edn. Atlas, São Paulo (2003) Marconi, M.A., Lakatos, E.M.: Fundamentos de metodologia científica, 5th edn. Atlas, São Paulo (2003)
26.
Zurück zum Zitat Salen, K., Zimmerman, E.: Regras do jogo: fundamentos do design de jogos: principais conceitos: volume 1, vol. 1. Blucher, São Paulo (2012) Salen, K., Zimmerman, E.: Regras do jogo: fundamentos do design de jogos: principais conceitos: volume 1, vol. 1. Blucher, São Paulo (2012)
27.
Zurück zum Zitat Schell, J.: The Art of Game Design: A Book of Lenses. AK Peters/CRC Press, Natick/Boca Raton (2014)CrossRef Schell, J.: The Art of Game Design: A Book of Lenses. AK Peters/CRC Press, Natick/Boca Raton (2014)CrossRef
29.
Zurück zum Zitat Shaw, A.: Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. University of Minnesota Press, Minneapolis (2014) Shaw, A.: Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. University of Minnesota Press, Minneapolis (2014)
37.
Zurück zum Zitat Wilhelmsson, U., Engstrom, H., Brusk, J., Ostblad, P.A.: Accessible game culture using inclusive game design: participating in a visual culture that you cannot see. In: 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–8 (2015) Wilhelmsson, U., Engstrom, H., Brusk, J., Ostblad, P.A.: Accessible game culture using inclusive game design: participating in a visual culture that you cannot see. In: 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–8 (2015)
38.
Zurück zum Zitat Yuan, B., Folmer, E., Harris Jr., F.C.: Game accessibility: a survey. Univ. Access Inform. Soc. 10(1), 81–100 (2011)CrossRef Yuan, B., Folmer, E., Harris Jr., F.C.: Game accessibility: a survey. Univ. Access Inform. Soc. 10(1), 81–100 (2011)CrossRef
Metadaten
Titel
Reflections on Elements of a Game Design Model Applied to Inclusive Digital Games
verfasst von
Patricia da Silva Leite
Ana Paula Retore
Leonelo Dell Anhol Almeida
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-23560-4_21

Neuer Inhalt