Skip to main content

2015 | OriginalPaper | Buchkapitel

Reflective Rereading and the SimCity Effect in Interactive Stories

verfasst von : Alex Mitchell

Erschienen in: Interactive Storytelling

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Reflective rereading in print literature involves a critical or meditative re-examination of a work for deeper meanings. In this paper I argue that, in interactive stories, reflective rereading can involve examining the surface of an interactive work with the aim of gaining a deeper understanding of and appreciation for how the underlying computational system functions, and how this internal structure relates to the surface experience of the work as a story. I explore this through close readings of four interactive stories: The Walking Dead (Season 1), Façade, Prom Week, and Blood and Laurels. Through this analysis, I make connections between this form of reflective rereading and Wardrip-Fruin’s “SimCity Effect”, suggesting a correspondence between works that afford reflective rereading and those that exhibit the SimCity effect. Further, I suggest that the abstractions used to represent the underlying system will impact whether or not an interactive story affords reflective rereading.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Calinescu, M.: Rereading. Yale University Press, New Haven (1993) Calinescu, M.: Rereading. Yale University Press, New Haven (1993)
2.
Zurück zum Zitat Wardrip-Fruin, N.: Expressive Processing: Digital Fictions, Computer Games, and Software Studies. The MIT Press, Cambridge (2009) Wardrip-Fruin, N.: Expressive Processing: Digital Fictions, Computer Games, and Software Studies. The MIT Press, Cambridge (2009)
3.
Zurück zum Zitat Bernstein, M., Joyce, M., Levine, D.: Contours of constructive hypertexts. In: Proceedings of the Hypertext 1992, pp. 161–170. ACM (1992) Bernstein, M., Joyce, M., Levine, D.: Contours of constructive hypertexts. In: Proceedings of the Hypertext 1992, pp. 161–170. ACM (1992)
4.
Zurück zum Zitat Harpold, T.: Links and their vicissitudes: Essays on hypertext. Ph.D. thesis, University of Pennsylvania (1994) Harpold, T.: Links and their vicissitudes: Essays on hypertext. Ph.D. thesis, University of Pennsylvania (1994)
5.
Zurück zum Zitat Douglas, J.Y.: The End of Books - or Books Without End? Reading Interactive Narratives. University of Michigan Press, Ann Arbor (2001) Douglas, J.Y.: The End of Books - or Books Without End? Reading Interactive Narratives. University of Michigan Press, Ann Arbor (2001)
6.
Zurück zum Zitat Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The MIT Press, Cambridge (1998) Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The MIT Press, Cambridge (1998)
7.
Zurück zum Zitat Murray, J.H.: Why paris needs hector and lancelot needs mordred: using traditional narrative roles and functions for dramatic compression in interactive narrative. In: Si, M., Thue, D., André, E., Lester, J., Tanenbaum, J., Zammitto, V. (eds.) ICIDS 2011. LNCS, vol. 7069, pp. 13–24. Springer, Heidelberg (2011) CrossRef Murray, J.H.: Why paris needs hector and lancelot needs mordred: using traditional narrative roles and functions for dramatic compression in interactive narrative. In: Si, M., Thue, D., André, E., Lester, J., Tanenbaum, J., Zammitto, V. (eds.) ICIDS 2011. LNCS, vol. 7069, pp. 13–24. Springer, Heidelberg (2011) CrossRef
8.
Zurück zum Zitat Mitchell, A., McGee, K.: Reading again for the first time: a model of rereading in interactive stories. In: Oyarzun, D., Peinado, F., Young, R.M., Elizalde, A., Méndez, G. (eds.) ICIDS 2012. LNCS, vol. 7648, pp. 202–213. Springer, Heidelberg (2012) CrossRef Mitchell, A., McGee, K.: Reading again for the first time: a model of rereading in interactive stories. In: Oyarzun, D., Peinado, F., Young, R.M., Elizalde, A., Méndez, G. (eds.) ICIDS 2012. LNCS, vol. 7648, pp. 202–213. Springer, Heidelberg (2012) CrossRef
9.
Zurück zum Zitat Knickmeyer, R.L., Mateas, M.: Preliminary evaluation of the interactive drama Facade. In: CHI 2005 Extended Abstracts, pp. 1549–1552. ACM Press (2005) Knickmeyer, R.L., Mateas, M.: Preliminary evaluation of the interactive drama Facade. In: CHI 2005 Extended Abstracts, pp. 1549–1552. ACM Press (2005)
10.
Zurück zum Zitat Bizzocchi, J., Tanenbaum, J.: Well read: applying close reading techniques to gameplay experiences. In: Davidson, D. (ed.) Well Played 3.0, pp. 262–290. ETC Press, Pittsburgh (2011) Bizzocchi, J., Tanenbaum, J.: Well read: applying close reading techniques to gameplay experiences. In: Davidson, D. (ed.) Well Played 3.0, pp. 262–290. ETC Press, Pittsburgh (2011)
11.
Zurück zum Zitat Weizenbaum, J.: Eliza-a computer program for the study of natural language communication between man and machine. CACM 9(1), 36–45 (1966)CrossRef Weizenbaum, J.: Eliza-a computer program for the study of natural language communication between man and machine. CACM 9(1), 36–45 (1966)CrossRef
12.
Zurück zum Zitat Wardrip-Fruin, N.: Beyond the complex surface. In: Schäfer, J., Gendolla, P. (eds.) Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres, pp. 227–248. Transcript Verlag, Germany (2010) Wardrip-Fruin, N.: Beyond the complex surface. In: Schäfer, J., Gendolla, P. (eds.) Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres, pp. 227–248. Transcript Verlag, Germany (2010)
13.
Zurück zum Zitat Wardrip-Fruin, N.: Reading digital literature: Surface, data, interaction, and expressive processing. A Companion to Digital Literary Studies, pp. 163–82 (2013) Wardrip-Fruin, N.: Reading digital literature: Surface, data, interaction, and expressive processing. A Companion to Digital Literary Studies, pp. 163–82 (2013)
14.
Zurück zum Zitat Mateas, M., Stern, A.: Procedural authorship: a case-study of the interactive drama Façade. In: Proceedings of Digital Arts and Culture (DAC) 2005 (2005) Mateas, M., Stern, A.: Procedural authorship: a case-study of the interactive drama Façade. In: Proceedings of Digital Arts and Culture (DAC) 2005 (2005)
15.
Zurück zum Zitat Milam, D., Seif El-Nasr, M., Wakkary, R.: Looking at the interactive narrative experience through the eyes of the participants. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 96–107. Springer, Heidelberg (2008) CrossRef Milam, D., Seif El-Nasr, M., Wakkary, R.: Looking at the interactive narrative experience through the eyes of the participants. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 96–107. Springer, Heidelberg (2008) CrossRef
16.
Zurück zum Zitat Meehan, J.R.: Tale-spin, an interactive program that writes stories. In: Proceedings of the 5th International Joint Conference on Artificial Intelligence, pp.91–98 (1977) Meehan, J.R.: Tale-spin, an interactive program that writes stories. In: Proceedings of the 5th International Joint Conference on Artificial Intelligence, pp.91–98 (1977)
17.
Zurück zum Zitat McCoy, J., Treanor, M., Samuel, B., Reed, A.A., Mateas, M., Wardrip-Fruin, N.: Prom week: Designing past the game/story dilemma. In: FDG, pp. 94–101 (2013) McCoy, J., Treanor, M., Samuel, B., Reed, A.A., Mateas, M., Wardrip-Fruin, N.: Prom week: Designing past the game/story dilemma. In: FDG, pp. 94–101 (2013)
18.
Zurück zum Zitat Samuel, B., Lederle-Ensign, D., Treanor, M., Wardrip-Fruin, N., McCoy, J., Reed, A., Mateas, M.: Playing the worlds of prom week. In: Hatavara, M., Hyvärinen, M., Mäkelä, M., Mäyrä, F. (eds.) Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds, pp. 87–105. Routledge, New York (2015) Samuel, B., Lederle-Ensign, D., Treanor, M., Wardrip-Fruin, N., McCoy, J., Reed, A., Mateas, M.: Playing the worlds of prom week. In: Hatavara, M., Hyvärinen, M., Mäkelä, M., Mäyrä, F. (eds.) Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds, pp. 87–105. Routledge, New York (2015)
19.
Zurück zum Zitat Evans, R., Short, E.: Versu-a simulationist storytelling system. IEEE Trans. Comput. Intell. AI Games 6(2), 113–130 (2014)CrossRef Evans, R., Short, E.: Versu-a simulationist storytelling system. IEEE Trans. Comput. Intell. AI Games 6(2), 113–130 (2014)CrossRef
20.
Zurück zum Zitat Murray, J.H.: A tale of two boyfriends: A literary abstraction strategy for creating meaningful character variation. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, Tİ. (eds.) Interactive Digital Narrative: History, Theory and Practice, pp. 121–135. Routledge, New York (2015) Murray, J.H.: A tale of two boyfriends: A literary abstraction strategy for creating meaningful character variation. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, Tİ. (eds.) Interactive Digital Narrative: History, Theory and Practice, pp. 121–135. Routledge, New York (2015)
Metadaten
Titel
Reflective Rereading and the SimCity Effect in Interactive Stories
verfasst von
Alex Mitchell
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-27036-4_3