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Over recent years the term ‘in the wild’ has increasingly appeared in publications within the field of Human Computer Interaction (HCI). The phrase has become synonymous with a range of approaches that focus upon carrying out research-based studies reporting on user behaviour in ‘natural’, ‘situated’ contexts, in distinction to lab-based studies. The objective of this book is to bring together a range of perspectives from a variety of researchers who have carried out studies in the wild. By bringing these together we aim to explore and demonstrate how such studies can support research in different fields and domains. In doing this we wish to help the broader research community understand some of the issues, reasoning, methods and practical matters that are involved in doing research in the wild. This edited collection is part of an ongoing and developing debate, and as such provides both a backdrop and platform that will promote further discussions in this emerging area.
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Crabtree, A., Chamberlain, A., Grinter, R. E., Jones, M., Rodden, T., & Rogers, Y. (2013). Introduction to the special issue of “The Turn to The Wild”. In ACM Transactions on Computer-Human Interaction (TOCHI), 20(3), 1–4.
Davies, N. (2005). Proof-of-concept demonstrators and other evils of application-led research. In Proceedings of PerCom, Ubi App Workshop, Munich. IEEE Press.
Grudin, J. (1990). The computer reaches out: The historical continuity of interface design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems—(CHI ’90) (pp. 261–268), New York, NY, USA. https://doi.org/10.1145/97243.97284.
Hutchins, E. (1995). Cognition in the wild. MIT Press.
Kjeldskov, J., Skov, M. B., Als, B. S., & Høegh, R. T. (2004). Is it worth the hassle? Exploring the added value of evaluating the usability of context-aware mobile systems in the field. In Proceedings of Mobile HCI 2004 (pp. 61–73), Glasgow, Scotland. LNCS. Berlin: Springer-Verlag. https://doi.org/10.1007/978-3-540-28637-0_6. CrossRef
Lave, J. (1988). Cognition in practice. Cambridge University Press.
Papantoniou, et al. (2018). The glossary of human computer interaction. Published by the Interaction Design Foundation. https://www.interaction-design.org/literature/book/the-glossary-of-human-computer-interaction/ecological-validity. Accessed 2018.
Rogers, Y., Connelly, K., Tedesco, L., Hazlewood, W., Kurtz, A., Hall, B., et al. (2007). Why it’s worth the hassle: The value of in-situ studies when designing UbiComp. In J. Krumm et al. (Eds.), UbiComp 2007 (Vol. 4717, pp. 336–353). Lecturer Notes in Computer Science. Berlin: Springer-Verlag. https://doi.org/10.1007/978-3-540-74853-3_20. CrossRef
Rogers, Y., Yuill, N., & Marshall, P. (2013). Contrasting lab-based and in-the-wild studies for evaluating multi-user technologies. In The SAGE Handbook of Digital Technology Research (pp. 359–373).
Suchman, L. (1987). Plans and situated actions: The problem of human–machine communication. New York: Cambridge University Press.
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