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Revolutionizing Workshops

Supporting Participants’ Creativity with Persuasive Technology

  • 2021
  • Buch
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Über dieses Buch

Dr. Max Jalowski entwirft Strategien, um Workshops durch Einführung überzeugender Technologien zu revolutionieren. Seine Ergebnisse zeigen, dass die Untersuchung des Verhaltens von Teilnehmern an Design-Workshops verschiedene Anwendungspotenziale für überzeugende Technologien bietet. Er präsentiert Szenarien, wie etablierte überzeugende Technologien für partizipatives Design genutzt werden können und wie neue Technologien gestaltet werden können. Darüber hinaus stellt er vier Artefakte zur Anwendung in Workshops vor, die zur Generierung von Designwissen beitragen. Schließlich leitet er Gestaltungsprinzipien ab, um zukünftige Anwendungen und Forschungen zu unterstützen. Max Jalowski ist Postdoktorand an der Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU), Fachbereich Informationssysteme, Lehrstuhl für Informationssysteme - Innovation und Wertschöpfung (Prof. Dr. Kathrin M. Möslein). Seine Forschungsschwerpunkte sind die Entwicklung von Technologien, überzeugende Technologien, das Nutzerverhalten in kreativen Prozessen und digitale Innovationen.

Inhaltsverzeichnis

Frontmatter
Chapter 1. Introduction: Motivation and Research Setting
Abstract
This dissertation is titled Revolutionizing Workshops—but why? Workshops are very popular and widely used in many types of organizations. Public institutions use them, companies use them anyway, and universities also use them in their teaching. Workshops serve for example to develop new business models or to design new products and services.
Max Jalowski
Chapter 2. Foundations: Conceptual Background
Abstract
This chapter presents the underlying theoretical concepts required to conduct the subsequent studies. The conceptual background, which is particularly relevant for the individual studies, is described separately in the respective chapters. This chapter focuses on understanding persuasive technology (PT), how it is defined, what its characteristics are and how behavioral change occurs from the perspective of research on PT.
Max Jalowski
Chapter 3. Study 1: Supporting Participants in Creative Processes with Persuasive Technology
Abstract
The previous chapter presented the fundamental theoretical concepts for the remainder of this work. This chapter will analyze the potential of persuasive technology (PT) in creative processes to support participants. In this context, creative processes in participatory design (PD) workshops are examined.
Max Jalowski
Chapter 4. Study 2: Categorizing Persuasive Technology for Participatory Design
Abstract
The previous chapter has empirically analyzed the potential for persuasive technology (PT) in creative design processes within workshops. This chapter will take a closer look at how such a participatory design (PD) process is structured and how participants can be motivated and supported. Technologies such as PTs can play a role in this process. Co-creation and co-design workshops are popular means to integrate external knowledge into the innovation processes of an organization.
Max Jalowski
Chapter 5. Study 3: Modelling and Creating Persuasive Technology for Participatory Design
Abstract
The previous chapter presented application scenarios for persuasive technology (PT) in different modes of participatory design (PD). These scenarios are as generic as possible and thus neglect the concrete application context. This chapter will therefore examine existing methods for creating PT and how they can be used and conceptualized for PD.
Max Jalowski
Chapter 6. Study 4: Implementing Persuasive Technology in Participatory Design
Abstract
The previous chapter created a reference model for persuasive technology (PT) in participatory design (PD). It combines approaches from existing research with the results of Chapters 3 and 4. It thus enables the modelling and creation of PT. This chapter is located in the design cycle of the overall research approach. It will follow the design science research methodology (DSRM) and apply the reference model to create four artifacts, i.e. four prototypes of PT for PD.
Max Jalowski
Chapter 7. Summarizing Findings and Implications
Abstract
This chapter forms the conclusion of the dissertation. The overall goal of this dissertation is to explore how persuasive technology can be applied in participatory design workshops to support the individual and group creativity of participants. To this end, four studies were carried out, each of them examined partial aspects of the overarching question.
Max Jalowski
Backmatter
Titel
Revolutionizing Workshops
Verfasst von
Max Jalowski
Copyright-Jahr
2021
Electronic ISBN
978-3-658-33312-6
Print ISBN
978-3-658-33311-9
DOI
https://doi.org/10.1007/978-3-658-33312-6

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