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Open Access 2019 | OriginalPaper | Buchkapitel

Sampling Transformations Zoo

verfasst von : Peter Shirley, Samuli Laine, David Hart, Matt Pharr, Petrik Clarberg, Eric Haines, Matthias Raab, David Cline

Erschienen in: Ray Tracing Gems

Verlag: Apress

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We present several formulas and methods for generating samples distributed according to a desired probability density function on a specific domain. Sampling is a fundamental operation in modern rendering, both at runtime and in preprocessing. It is becoming ever more prevalent with the introduction of ray tracing in standard APIs, as many ray tracing algorithms are based on sampling by nature. This chapter provides a concise list of some useful tricks and methods.

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Metadaten
Titel
Sampling Transformations Zoo
verfasst von
Peter Shirley
Samuli Laine
David Hart
Matt Pharr
Petrik Clarberg
Eric Haines
Matthias Raab
David Cline
Copyright-Jahr
2019
Verlag
Apress
DOI
https://doi.org/10.1007/978-1-4842-4427-2_16

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